My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Golem Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Golem Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Magic Archer Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker P.E.K.K.A Magic Archer Lumberjack
Fireball
Firecracker Magic Archer Lumberjack
Poison
Firecracker Magic Archer
Lightning
Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Golem Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Poison Magic Archer Lumberjack P.E.K.K.A Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Poison Magic Archer

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror P.E.K.K.A Golem Lumberjack Mega Knight
Mirror
Firecracker Poison Magic Archer Lumberjack
Poison
P.E.K.K.A Golem Mirror Mega Knight
P.E.K.K.A
Poison Magic Archer Firecracker Lumberjack
Golem
Poison Firecracker Magic Archer Lumberjack
Magic Archer
P.E.K.K.A Mirror Golem Lumberjack Mega Knight
Lumberjack
Firecracker Mirror P.E.K.K.A Golem Magic Archer Mega Knight
Mega Knight
Firecracker Poison Magic Archer Lumberjack

Defense Synergies 0 11

Firecracker
Mirror P.E.K.K.A Lumberjack Mega Knight
Mirror
Firecracker Poison Magic Archer Lumberjack Mega Knight
Poison
Mirror Mega Knight
P.E.K.K.A
Firecracker
Golem
Magic Archer
Mirror Lumberjack Mega Knight
Lumberjack
Firecracker Mirror Magic Archer
Mega Knight
Firecracker Mirror Poison Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
P.E.K.K.A Lumberjack Firecracker Mega Knight
P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Lumberjack Firecracker Mega Knight
Firecracker Poison P.E.K.K.A Lumberjack Mega Knight
Firecracker Magic Archer Lumberjack Mega Knight
Firecracker Poison Magic Archer
Poison P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A Lumberjack
Firecracker Lumberjack Mega Knight
Poison Firecracker Magic Archer Lumberjack Mega Knight
Firecracker Poison Magic Archer
P.E.K.K.A Lumberjack Mega Knight
Mega Knight Firecracker Poison P.E.K.K.A Magic Archer Lumberjack
P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight
Mega Knight Firecracker Poison P.E.K.K.A Lumberjack
Mega Knight Firecracker Magic Archer Lumberjack
Poison Firecracker Magic Archer Lumberjack Mega Knight
P.E.K.K.A Lumberjack
Mega Knight Firecracker Poison P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight P.E.K.K.A
Poison Firecracker Magic Archer Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight
Firecracker Poison Magic Archer
P.E.K.K.A Lumberjack
P.E.K.K.A Mega Knight Lumberjack
P.E.K.K.A Mega Knight Firecracker Poison Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight Lumberjack
P.E.K.K.A Mega Knight Poison
P.E.K.K.A Mega Knight Lumberjack
Firecracker Magic Archer Mega Knight
Firecracker Poison P.E.K.K.A Magic Archer Lumberjack
Poison Mega Knight Firecracker P.E.K.K.A Magic Archer
Poison P.E.K.K.A Mega Knight
P.E.K.K.A Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Firecracker
Firecracker Poison Magic Archer
Poison Magic Archer
Firecracker Poison
Poison Firecracker Magic Archer Mega Knight
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker
Poison Lumberjack
Firecracker Poison Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Magic Archer Firecracker Poison Mega Knight
Poison
Firecracker Poison Magic Archer Mega Knight
Firecracker Poison Magic Archer Mega Knight
Poison Magic Archer Mega Knight
Poison
Poison
Firecracker Poison Magic Archer Mega Knight
Firecracker Poison Magic Archer
Poison Magic Archer Mega Knight
Poison Firecracker Magic Archer
Poison Firecracker Magic Archer
Firecracker Poison
Poison Magic Archer Mega Knight
Firecracker Poison Magic Archer
P.E.K.K.A Mega Knight
Firecracker Poison Magic Archer
Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker Magic Archer Lumberjack Mega Knight
Firecracker Poison Magic Archer
Poison
Firecracker P.E.K.K.A Mega Knight
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Poison Firecracker Magic Archer Mega Knight
P.E.K.K.A
Firecracker Mega Knight
Poison

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