My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Battle Ram Flying Machine Giant Skeleton Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Ram Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Battle Ram Skeleton Army Giant Skeleton Fisherman
Giant Snowball
Skeleton Barrel Battle Ram Flying Machine Skeleton Army Fisherman
Zap
Skeleton Barrel Battle Ram Flying Machine Skeleton Army Fisherman
Barbarian Barrel
Skeleton Barrel Battle Ram Skeleton Army Giant Skeleton
The Log
Skeleton Barrel Battle Ram Skeleton Army Giant Skeleton Fisherman
Earthquake
Skeleton Army
Arrows
Skeleton Barrel Flying Machine Skeleton Army
Royal Delivery
Skeleton Barrel Battle Ram Flying Machine Skeleton Army Giant Skeleton Fisherman Mother Witch
Fireball
Skeleton Barrel Battle Ram Flying Machine Skeleton Army Fisherman Mother Witch
Poison
Skeleton Barrel Flying Machine Skeleton Army Fisherman Mother Witch
Lightning
Battle Ram Fisherman Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Ram Rocket Skeleton Army Giant Skeleton Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Skeleton Army Fisherman Battle Ram Flying Machine Mother Witch Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Skeleton Army Fisherman Battle Ram

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Battle Ram Flying Machine Giant Skeleton Fisherman
Battle Ram
Skeleton Barrel Flying Machine Mother Witch
Flying Machine
Skeleton Barrel Battle Ram Giant Skeleton
Rocket
Skeleton Army
Giant Skeleton
Skeleton Barrel Flying Machine Fisherman Mother Witch
Fisherman
Skeleton Barrel Giant Skeleton
Mother Witch
Battle Ram Giant Skeleton

Defense Synergies 0 6

Skeleton Barrel
Battle Ram
Flying Machine
Skeleton Army Giant Skeleton Fisherman
Rocket
Skeleton Army
Flying Machine Giant Skeleton
Giant Skeleton
Flying Machine Skeleton Army Mother Witch
Fisherman
Flying Machine Mother Witch
Mother Witch
Giant Skeleton Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Barrel Flying Machine
Skeleton Army Flying Machine Fisherman
Rocket Skeleton Army Fisherman Giant Skeleton
Skeleton Army Fisherman
Rocket Skeleton Army Giant Skeleton
Skeleton Army Flying Machine Mother Witch
Rocket Flying Machine
Rocket Skeleton Barrel Flying Machine Giant Skeleton
Skeleton Army Fisherman
Skeleton Army Giant Skeleton Fisherman
Skeleton Army Mother Witch Flying Machine Giant Skeleton Fisherman
Flying Machine
Skeleton Army Flying Machine Rocket Giant Skeleton
Rocket Skeleton Army
Skeleton Army
Rocket Skeleton Army Fisherman
Skeleton Army Fisherman
Flying Machine Skeleton Army Fisherman
Flying Machine Giant Skeleton Fisherman Mother Witch
Fisherman
Skeleton Army Flying Machine Giant Skeleton Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton Fisherman
Skeleton Barrel Flying Machine Rocket Fisherman
Skeleton Army Giant Skeleton Rocket Fisherman
Rocket Skeleton Army Giant Skeleton Fisherman
Giant Skeleton Skeleton Army Fisherman
Rocket Mother Witch Skeleton Barrel Flying Machine
Rocket Skeleton Army Flying Machine Giant Skeleton
Giant Skeleton Skeleton Army Fisherman
Rocket Giant Skeleton Flying Machine Skeleton Army
Skeleton Army
Flying Machine Giant Skeleton
Rocket Skeleton Army Giant Skeleton
Rocket Skeleton Army Giant Skeleton
Flying Machine Skeleton Army
Skeleton Army Flying Machine Rocket Giant Skeleton Fisherman
Flying Machine Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Flying Machine Rocket Giant Skeleton
Skeleton Barrel Flying Machine Fisherman
Rocket Skeleton Barrel Flying Machine Giant Skeleton
Skeleton Barrel Flying Machine Rocket Giant Skeleton
Rocket
Mother Witch Skeleton Barrel Flying Machine Rocket
Flying Machine
Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine Fisherman
Rocket Fisherman
Rocket Skeleton Barrel Flying Machine Fisherman
Flying Machine Rocket
Flying Machine Rocket Skeleton Barrel Fisherman
Skeleton Barrel Flying Machine Rocket Fisherman
Skeleton Barrel Flying Machine Fisherman
Rocket Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine Rocket
Rocket
Rocket Fisherman
Rocket Skeleton Barrel Flying Machine Fisherman
Rocket Skeleton Barrel Flying Machine Mother Witch
Rocket Giant Skeleton
Rocket
Rocket Fisherman
Rocket Skeleton Barrel Flying Machine
Mother Witch
Fisherman
Skeleton Barrel Flying Machine Fisherman
Skeleton Barrel Flying Machine Fisherman
Rocket Skeleton Barrel Fisherman
Flying Machine Mother Witch
Rocket Skeleton Barrel Flying Machine
Rocket
Rocket
Giant Skeleton
Rocket
Skeleton Barrel Flying Machine Rocket Skeleton Army
Rocket Flying Machine
Flying Machine Rocket
Skeleton Barrel Flying Machine
Rocket Giant Skeleton
Flying Machine
Flying Machine Rocket Giant Skeleton
Flying Machine Rocket
Skeleton Barrel Flying Machine Rocket Giant Skeleton

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