My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Guards Miner
Zap
Mortar Guards
Barbarian Barrel
Electro Spirit Mortar Wizard Guards
The Log
Electro Spirit Mini P.E.K.K.A Guards
Earthquake
Mortar Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Mini P.E.K.K.A Wizard Guards Miner
Fireball
Mortar Wizard
Poison
Mortar Wizard Guards
Lightning
Mortar Mini P.E.K.K.A Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Royal Delivery Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Royal Delivery Mortar Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery Mini P.E.K.K.A Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Royal Delivery Guards Miner Mortar Mini P.E.K.K.A Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Royal Delivery Guards

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Miner
Zap
Miner Electro Spirit Mortar Mini P.E.K.K.A Guards
Royal Delivery
Mortar
Miner Zap
Mini P.E.K.K.A
Zap Wizard
Wizard
Mini P.E.K.K.A Miner
Guards
Miner Zap
Miner
Zap Mortar Guards Electro Spirit Wizard

Defense Synergies 1 14

Electro Spirit
Zap
Zap
Mini P.E.K.K.A Electro Spirit Royal Delivery Mortar Guards Miner
Royal Delivery
Zap Mortar Mini P.E.K.K.A Wizard Guards
Mortar
Zap Royal Delivery Wizard Guards
Mini P.E.K.K.A
Zap Royal Delivery Wizard Guards
Wizard
Royal Delivery Mortar Mini P.E.K.K.A Guards
Guards
Zap Royal Delivery Mortar Mini P.E.K.K.A Wizard
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Wizard
Mini P.E.K.K.A Zap Royal Delivery Mortar
Mortar Mini P.E.K.K.A Royal Delivery
Mini P.E.K.K.A Mortar Guards
Royal Delivery Mini P.E.K.K.A
Royal Delivery Electro Spirit Zap Guards
Electro Spirit Zap Royal Delivery Mortar Wizard
Electro Spirit Zap
Mini P.E.K.K.A Mortar
Guards Royal Delivery Mini P.E.K.K.A Miner
Guards Electro Spirit Zap Royal Delivery Wizard
Zap Royal Delivery Wizard
Mortar Mini P.E.K.K.A Zap Royal Delivery Wizard Guards
Wizard Electro Spirit Zap Royal Delivery Mortar Mini P.E.K.K.A Guards
Mini P.E.K.K.A Mortar
Zap Royal Delivery Mortar Mini P.E.K.K.A
Wizard Royal Delivery Mortar Mini P.E.K.K.A
Royal Delivery Mortar Electro Spirit Zap Wizard Guards
Zap Royal Delivery Mortar Wizard Electro Spirit Guards
Mini P.E.K.K.A Mortar
Wizard Electro Spirit Royal Delivery Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Royal Delivery
Royal Delivery Zap Mortar Mini P.E.K.K.A Wizard Miner
Royal Delivery Guards Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zap Royal Delivery
Royal Delivery Mini P.E.K.K.A Guards
Royal Delivery Wizard Electro Spirit Zap
Royal Delivery Mini P.E.K.K.A Guards
Mini P.E.K.K.A Royal Delivery
Zap Royal Delivery Electro Spirit Mortar Mini P.E.K.K.A
Royal Delivery Guards
Mini P.E.K.K.A Guards
Zap Royal Delivery Guards
Royal Delivery Mini P.E.K.K.A Wizard Guards
Wizard
Guards Electro Spirit Zap Royal Delivery Mortar Mini P.E.K.K.A
Electro Spirit Zap Royal Delivery Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Guards
Mortar Zap Miner
Miner
Guards
Wizard Zap Mortar
Wizard Electro Spirit Zap
Mortar Wizard
Zap Wizard
Miner Zap Mortar Wizard
Mini P.E.K.K.A Guards
Miner Zap Mortar Wizard
Zap Wizard
Mortar Miner
Mortar
Zap Mortar
Zap Mortar Wizard
Mortar Wizard
Mortar
Mini P.E.K.K.A
Zap Mortar Mini P.E.K.K.A Wizard
Zap Mortar Wizard Miner
Wizard
Zap Mortar
Zap Electro Spirit Mortar Wizard
Mortar Miner Zap Wizard
Zap Mortar Wizard Miner
Miner Zap Mortar
Zap Wizard
Zap Electro Spirit Wizard Guards
Mini P.E.K.K.A
Zap Mortar Wizard Miner
Zap Electro Spirit
Wizard
Zap Electro Spirit Guards
Zap Wizard
Miner Mini P.E.K.K.A Wizard
Zap Mortar Wizard
Zap
Zap Electro Spirit Guards
Zap
Zap Mortar Miner

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