My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Sparky
Giant Snowball
Barbarians Tombstone Mega Minion Guards
Zap
Mortar Tombstone Guards Sparky
Barbarian Barrel
Mortar Barbarians Tombstone Guards Sparky
The Log
Barbarians Tombstone Guards Sparky
Earthquake
Mortar Barbarians Tombstone Guards
Arrows
Tombstone Guards
Royal Delivery
Barbarians Mega Minion Guards Sparky
Fireball
Mortar Barbarians Tombstone Mega Minion Sparky
Poison
Mortar Barbarians Tombstone Mega Minion Guards Sparky
Lightning
Mortar Tombstone Mega Minion Sparky
Rocket
Mortar Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado Poison Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Guards Tornado Poison Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Mega Minion Guards Tornado Mortar Poison Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Tombstone Mega Minion Guards Tornado

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Mega Minion Tornado
Barbarians
Tombstone
Mega Minion
Mortar Poison Sparky
Guards
Tornado
Sparky Mortar Poison
Poison
Mega Minion Tornado
Sparky
Tornado Mega Minion

Defense Synergies 1 16

Mortar
Mega Minion Guards Tornado Poison
Barbarians
Tombstone
Mega Minion Guards Poison Sparky
Mega Minion
Mortar Tombstone Guards Tornado Sparky
Guards
Mortar Tombstone Mega Minion Poison Sparky
Tornado
Sparky Mortar Mega Minion Poison Sparky
Poison
Mortar Tombstone Guards Tornado Sparky
Sparky
Tornado Tombstone Mega Minion Guards Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tombstone Mega Minion Sparky
Barbarians Sparky Mortar Tombstone Mega Minion
Mortar Barbarians Tornado Sparky Tombstone Mega Minion
Barbarians Sparky Mortar Tombstone Mega Minion Guards
Barbarians Tombstone Tornado Poison Sparky
Tornado Mega Minion Guards
Mega Minion Tornado Mortar Tombstone Poison
Barbarians Poison Sparky
Barbarians Sparky Mortar Tombstone Tornado
Guards Tornado Barbarians Sparky
Barbarians Guards Poison Tombstone Mega Minion Tornado
Mega Minion Tornado Poison
Mortar Barbarians Tombstone Sparky Guards
Sparky Mortar Barbarians Tombstone Mega Minion Guards Tornado Poison
Barbarians Sparky Mortar Tombstone
Barbarians Tornado Mortar Sparky
Barbarians Sparky Mortar Tombstone Tornado Poison
Mortar Tombstone Barbarians Mega Minion Guards Tornado
Mortar Tornado Poison Barbarians Tombstone Mega Minion Guards
Barbarians Sparky Mortar Tornado
Barbarians Guards Poison Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Tombstone Sparky
Poison Mortar Mega Minion
Barbarians Tombstone Guards Sparky
Guards Barbarians Tornado Sparky
Barbarians Tombstone Guards Sparky
Poison Tornado
Guards Sparky Barbarians Tombstone Mega Minion
Barbarians Sparky
Mortar Barbarians Tombstone Mega Minion Tornado Poison Sparky
Barbarians Tombstone Mega Minion Guards Sparky
Barbarians Tombstone Mega Minion Guards Sparky
Barbarians Guards Tornado Poison
Barbarians Tombstone Guards Sparky
Barbarians Sparky
Barbarians Tombstone Guards Sparky Mortar Mega Minion Tornado Poison
Poison Barbarians Mega Minion Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Guards Sparky
Mortar Poison Tornado
Poison Sparky
Barbarians Guards Poison Sparky
Poison Mortar Sparky
Poison Mega Minion Tornado
Mortar Tornado Poison Sparky
Poison Tornado
Poison Mortar Tornado
Guards Tornado Poison Sparky
Poison Mortar Tornado Sparky
Poison Tornado
Poison Mortar Sparky
Mortar Poison
Mortar Poison Sparky
Mortar Poison Sparky
Mortar Poison Sparky
Mortar Tornado Poison Sparky
Sparky
Mortar Mega Minion Poison Sparky
Mortar Tornado Poison
Poison Sparky
Tornado Poison
Tornado Sparky
Mortar Barbarians Poison
Tornado Poison Mortar Sparky
Mega Minion
Mortar Poison Tornado Sparky
Mortar Tornado Poison Sparky
Poison Mortar Tornado Sparky
Poison Tornado Sparky
Mega Minion Guards Poison
Mega Minion Sparky
Poison Mortar Sparky
Poison Sparky
Sparky
Poison Sparky
Barbarians Tombstone Guards
Poison Mega Minion Tornado
Poison Mega Minion Sparky
Mortar Poison
Tornado Poison Sparky
Mega Minion Sparky
Guards Tornado Poison Sparky
Tornado Poison
Poison Mortar Tornado Sparky

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