My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Zappies Giant Skeleton Fisherman Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Giant Skeleton Fisherman
Giant Snowball
Skeletons Zappies Fisherman
Zap
Skeletons Royal Giant Zappies Fisherman
Barbarian Barrel
Skeletons Zappies Giant Skeleton Magic Archer
The Log
Skeletons Royal Giant Zappies Giant Skeleton Fisherman
Earthquake
Skeletons Zappies
Arrows
Skeletons Zappies
Royal Delivery
Skeletons Zappies Giant Skeleton Fisherman Magic Archer
Fireball
Zappies Fisherman Magic Archer
Poison
Zappies Fisherman Magic Archer
Lightning
Fisherman Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Fisherman Zappies Magic Archer Royal Giant Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Barbarian Barrel Fisherman Zappies

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Barbarian Barrel Fisherman Zappies Giant Skeleton Magic Archer
Zappies
Royal Giant Barbarian Barrel Giant Skeleton Mega Knight
Barbarian Barrel
Royal Giant Zappies Giant Skeleton Mega Knight
Giant Skeleton
Royal Giant Zappies Barbarian Barrel Fisherman Magic Archer
Fisherman
Royal Giant Giant Skeleton Mega Knight
Magic Archer
Royal Giant Giant Skeleton Mega Knight
Mega Knight
Zappies Barbarian Barrel Fisherman Magic Archer

Defense Synergies 1 15

Skeletons
Fisherman Zappies Barbarian Barrel Giant Skeleton Magic Archer
Royal Giant
Zappies
Skeletons Barbarian Barrel Giant Skeleton Fisherman Mega Knight
Barbarian Barrel
Skeletons Zappies Giant Skeleton Magic Archer Mega Knight
Giant Skeleton
Skeletons Zappies Barbarian Barrel Magic Archer
Fisherman
Skeletons Zappies Magic Archer Mega Knight
Magic Archer
Skeletons Barbarian Barrel Giant Skeleton Fisherman Mega Knight
Mega Knight
Zappies Barbarian Barrel Fisherman Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Barbarian Barrel Magic Archer
Skeletons Zappies Fisherman Mega Knight
Fisherman Mega Knight Skeletons Zappies Giant Skeleton
Skeletons Zappies Fisherman Mega Knight
Barbarian Barrel Giant Skeleton Mega Knight
Barbarian Barrel Skeletons Zappies Magic Archer Mega Knight
Zappies Magic Archer
Barbarian Barrel Giant Skeleton Magic Archer Mega Knight
Zappies Skeletons Fisherman
Skeletons Zappies Barbarian Barrel Giant Skeleton Fisherman Mega Knight
Skeletons Zappies Barbarian Barrel Giant Skeleton Fisherman Magic Archer Mega Knight
Zappies Magic Archer
Mega Knight Skeletons Zappies Giant Skeleton
Mega Knight Zappies Barbarian Barrel Magic Archer
Zappies Mega Knight
Zappies Fisherman Mega Knight
Mega Knight Skeletons Zappies Fisherman
Mega Knight Zappies Barbarian Barrel Fisherman Magic Archer
Barbarian Barrel Zappies Giant Skeleton Fisherman Magic Archer Mega Knight
Zappies Fisherman
Mega Knight Zappies Barbarian Barrel Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zappies Barbarian Barrel Giant Skeleton Fisherman
Barbarian Barrel Fisherman Magic Archer Mega Knight
Zappies Giant Skeleton Mega Knight Skeletons Fisherman
Giant Skeleton Mega Knight Zappies Barbarian Barrel Fisherman
Giant Skeleton Skeletons Zappies Fisherman Mega Knight
Skeletons Zappies Magic Archer
Skeletons Zappies Giant Skeleton
Giant Skeleton Mega Knight Zappies Fisherman
Giant Skeleton Mega Knight Skeletons Zappies Barbarian Barrel Magic Archer
Skeletons Zappies
Mega Knight Zappies Giant Skeleton
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Skeletons Zappies
Zappies Magic Archer Mega Knight
Zappies Skeletons Barbarian Barrel Giant Skeleton Fisherman Magic Archer
Mega Knight Zappies Barbarian Barrel Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel Giant Skeleton
Barbarian Barrel Fisherman Magic Archer
Barbarian Barrel Giant Skeleton Magic Archer
Barbarian Barrel Giant Skeleton
Barbarian Barrel Magic Archer Mega Knight
Magic Archer
Magic Archer
Barbarian Barrel Magic Archer
Fisherman
Fisherman
Barbarian Barrel Fisherman Magic Archer
Magic Archer
Barbarian Barrel Fisherman Magic Archer
Barbarian Barrel Fisherman Magic Archer
Barbarian Barrel Fisherman Magic Archer
Barbarian Barrel Magic Archer
Magic Archer Barbarian Barrel Mega Knight
Barbarian Barrel
Fisherman
Barbarian Barrel Fisherman Magic Archer Mega Knight
Barbarian Barrel Magic Archer Mega Knight
Giant Skeleton Magic Archer Mega Knight
Fisherman
Barbarian Barrel
Barbarian Barrel Magic Archer Mega Knight
Fisherman
Barbarian Barrel Fisherman Magic Archer
Fisherman Magic Archer Mega Knight
Barbarian Barrel Fisherman Magic Archer
Magic Archer
Zappies
Magic Archer Mega Knight
Zappies Magic Archer
Giant Skeleton Mega Knight
Magic Archer
Zappies Barbarian Barrel Magic Archer
Zappies Magic Archer
Barbarian Barrel
Magic Archer Mega Knight
Magic Archer
Giant Skeleton
Mega Knight
Zappies Giant Skeleton Magic Archer
Zappies Magic Archer
Barbarian Barrel Giant Skeleton Magic Archer Mega Knight

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