My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Executioner Fisherman Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Ram Rider
Giant Snowball
Fire Spirit Fisherman Ram Rider
Zap
Fire Spirit Mortar Fisherman Ram Rider
Barbarian Barrel
Fire Spirit Mortar Executioner
The Log
Fire Spirit Fisherman Ram Rider
Earthquake
Mortar Elixir Collector
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Executioner Fisherman Ram Rider
Fireball
Mortar Elixir Collector Executioner Fisherman Ram Rider
Poison
Mortar Elixir Collector Executioner Fisherman
Lightning
Mortar Elixir Collector Executioner Fisherman Ram Rider
Rocket
Mortar Elixir Collector Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Earthquake Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Earthquake Fisherman Mortar Executioner Ram Rider Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Earthquake Fisherman Mortar

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Fisherman Ram Rider
Mortar
Fire Spirit Ram Rider
Earthquake
Ram Rider Mega Knight
Elixir Collector
Executioner
Mega Knight
Fisherman
Fire Spirit Ram Rider Mega Knight
Ram Rider
Fire Spirit Mortar Earthquake Fisherman Mega Knight
Mega Knight
Earthquake Executioner Fisherman Ram Rider

Defense Synergies 0 5

Fire Spirit
Mortar
Earthquake
Earthquake
Mortar Mega Knight
Elixir Collector
Executioner
Mega Knight
Fisherman
Ram Rider Mega Knight
Ram Rider
Fisherman
Mega Knight
Earthquake Executioner Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Executioner Ram Rider
Mortar Executioner Fisherman Ram Rider Mega Knight
Mortar Fisherman Ram Rider Mega Knight Fire Spirit Executioner
Mortar Fisherman Ram Rider Mega Knight
Earthquake Mega Knight
Fire Spirit Earthquake Executioner Mega Knight
Ram Rider Fire Spirit Mortar Executioner
Earthquake Ram Rider Mega Knight
Mortar Fisherman
Fire Spirit Fisherman Mega Knight
Executioner Earthquake Fisherman Ram Rider Mega Knight
Executioner Ram Rider
Mortar Mega Knight Fire Spirit Earthquake Ram Rider
Fire Spirit Executioner Mega Knight Mortar Earthquake
Mortar Ram Rider Mega Knight
Mortar Fisherman Ram Rider Mega Knight
Mega Knight Mortar Executioner Fisherman
Fire Spirit Mortar Mega Knight Executioner Fisherman Ram Rider
Mortar Earthquake Executioner Fire Spirit Fisherman Ram Rider Mega Knight
Mortar Fisherman Ram Rider
Mega Knight Fire Spirit Earthquake Executioner Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fisherman
Mortar Executioner Fisherman Mega Knight
Mega Knight Fisherman Ram Rider
Mega Knight Fisherman Ram Rider
Executioner Fisherman Ram Rider Mega Knight
Fire Spirit Executioner Ram Rider
Ram Rider
Mega Knight Fisherman
Mega Knight Mortar
Mega Knight
Mega Knight
Mega Knight Executioner Ram Rider
Executioner Mega Knight
Mortar Executioner Fisherman
Executioner Mega Knight Earthquake
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar
Mortar Executioner Fisherman Ram Rider
Earthquake
Earthquake
Executioner Fire Spirit Mortar Earthquake Mega Knight
Executioner Fire Spirit Ram Rider
Fire Spirit Mortar Earthquake Executioner
Earthquake Fire Spirit Executioner Ram Rider
Mortar Fisherman Ram Rider
Fire Spirit Fisherman
Mortar Earthquake Fisherman Ram Rider
Fire Spirit Executioner
Earthquake Fire Spirit Mortar Executioner Fisherman
Earthquake Mortar Fisherman
Earthquake Mortar Fisherman
Earthquake Mortar Executioner
Earthquake Mortar Executioner Mega Knight
Mortar Earthquake
Fisherman
Fire Spirit Mortar Earthquake Executioner Fisherman Mega Knight
Fire Spirit Mortar Earthquake Mega Knight
Earthquake Mega Knight
Fisherman
Earthquake Mortar
Earthquake Fire Spirit Mortar Executioner Mega Knight
Fisherman
Mortar Earthquake Executioner Fisherman Ram Rider
Mortar Fisherman Ram Rider Mega Knight
Mortar Fisherman
Fire Spirit Executioner
Mortar Earthquake Mega Knight
Mega Knight
Earthquake
Earthquake Fire Spirit
Fire Spirit Executioner Ram Rider
Executioner Mega Knight
Mortar Earthquake Executioner
Executioner Mega Knight
Executioner
Mortar Executioner Mega Knight

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