My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Mediocre

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker
The Log
Skeletons Ice Spirit Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker
Fireball
Firecracker
Poison
Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Zap The Log Firecracker Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit Zap

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Firecracker Mega Knight
Zap
Ice Spirit Firecracker Mirror The Log Mega Knight
Firecracker
Zap Ice Spirit Mirror Mega Knight
Mirror
Zap The Log Firecracker Lightning
Lightning
Mirror
The Log
Mirror Zap Mega Knight
Mega Knight
Ice Spirit Zap Firecracker The Log

Defense Synergies 4 15

Skeletons
Ice Spirit Zap Firecracker The Log
Ice Spirit
Zap Skeletons Firecracker The Log Mega Knight
Zap
Ice Spirit Mirror Mega Knight Skeletons Firecracker The Log
Firecracker
The Log Skeletons Ice Spirit Zap Mirror Mega Knight
Mirror
Zap Firecracker The Log Mega Knight
Lightning
The Log
The Log
Firecracker Skeletons Ice Spirit Zap Mirror Lightning Mega Knight
Mega Knight
Zap Ice Spirit Firecracker Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker The Log
Skeletons Ice Spirit Zap Firecracker The Log Mega Knight
Mega Knight Skeletons Lightning
Skeletons Firecracker Mega Knight
Lightning Firecracker The Log Mega Knight
The Log Skeletons Zap Firecracker Mega Knight
Lightning Ice Spirit Zap Firecracker
Lightning Zap The Log Mega Knight
Skeletons
Skeletons Ice Spirit Firecracker Mega Knight
Skeletons Zap Firecracker The Log Mega Knight
Zap Firecracker
Mega Knight Skeletons Ice Spirit Zap Lightning The Log
Mega Knight Ice Spirit Zap Firecracker The Log
Mega Knight
Ice Spirit Zap Lightning The Log Mega Knight
Mega Knight Skeletons Firecracker
Ice Spirit Mega Knight Zap Firecracker The Log
Zap The Log Ice Spirit Firecracker Mega Knight
Mega Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap
Zap Firecracker Lightning The Log Mega Knight
Mega Knight Skeletons Ice Spirit Zap Lightning The Log
Lightning Mega Knight Zap The Log
Skeletons Mega Knight
Firecracker Skeletons Ice Spirit Zap
Skeletons Lightning
Mega Knight
Zap Lightning Mega Knight Skeletons Ice Spirit Firecracker The Log
Skeletons
Mega Knight
Lightning Mega Knight Zap The Log
Lightning Mega Knight Skeletons
Firecracker Mega Knight
Skeletons Ice Spirit Zap Firecracker Lightning The Log
Mega Knight Zap Firecracker The Log
Zap
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker The Log
Firecracker Zap The Log
Lightning The Log
Lightning Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Ice Spirit Zap
Firecracker The Log
The Log Ice Spirit Zap Firecracker Lightning
The Log Zap Firecracker Lightning
Lightning
Firecracker Lightning Zap The Log
Lightning Zap Firecracker
Lightning Firecracker The Log
Lightning Firecracker
Lightning Zap Firecracker The Log
Lightning Zap Firecracker The Log
Lightning Firecracker The Log Mega Knight
Lightning
Lightning
Lightning Zap Firecracker The Log Mega Knight
Lightning Zap Firecracker The Log Mega Knight
Lightning The Log Mega Knight
Lightning
Lightning The Log
Lightning Zap The Log
Zap Firecracker The Log Ice Spirit Mega Knight
Firecracker The Log Zap Lightning
Lightning Zap The Log Mega Knight
Lightning Zap Firecracker The Log
Lightning Zap Firecracker
Zap Lightning Ice Spirit Firecracker
Lightning
Lightning Zap The Log Mega Knight
Zap Lightning Ice Spirit Firecracker
Mega Knight
Firecracker Lightning The Log
Zap Lightning Ice Spirit
Lightning Zap Firecracker
The Log
Lightning Firecracker Mega Knight
The Log Zap Firecracker Lightning
Lightning Zap
Firecracker Mega Knight
Zap Ice Spirit Firecracker Lightning The Log
Firecracker Zap Lightning
Lightning Zap Firecracker The Log Mega Knight
Lightning Firecracker Mega Knight
Lightning

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