My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Elixir Golem Dark Prince Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Battle Healer Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Dark Prince
Giant Snowball
Royal Recruits
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Royal Recruits Elixir Golem Dark Prince Magic Archer
The Log
Firecracker Royal Recruits Elixir Golem Dark Prince
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Elixir Golem Battle Healer Dark Prince Magic Archer
Fireball
Firecracker Elixir Golem Battle Healer Magic Archer
Poison
Firecracker Royal Recruits Elixir Golem Battle Healer Magic Archer
Lightning
Battle Healer Dark Prince Magic Archer
Rocket
Battle Healer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Dark Prince Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Battle Healer Rocket Dark Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Battle Healer Dark Prince Magic Archer Rocket Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Battle Healer Dark Prince

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Royal Recruits Battle Healer Dark Prince Mega Knight
Royal Recruits
Firecracker Battle Healer Magic Archer
Elixir Golem
Firecracker Battle Healer Magic Archer
Battle Healer
Elixir Golem Firecracker Royal Recruits Dark Prince Magic Archer
Rocket
Dark Prince
Firecracker Battle Healer Magic Archer
Magic Archer
Royal Recruits Elixir Golem Battle Healer Dark Prince Mega Knight
Mega Knight
Firecracker Magic Archer

Defense Synergies 0 8

Firecracker
Royal Recruits Battle Healer Dark Prince Mega Knight
Royal Recruits
Firecracker
Elixir Golem
Battle Healer
Firecracker Dark Prince Magic Archer
Rocket
Dark Prince
Firecracker Battle Healer Magic Archer
Magic Archer
Battle Healer Dark Prince Mega Knight
Mega Knight
Firecracker Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Royal Recruits Magic Archer
Firecracker Royal Recruits Battle Healer Dark Prince Mega Knight
Rocket Mega Knight Royal Recruits Dark Prince
Royal Recruits Firecracker Dark Prince Mega Knight
Firecracker Royal Recruits Battle Healer Rocket Dark Prince Mega Knight
Firecracker Dark Prince Magic Archer Mega Knight
Rocket Firecracker Magic Archer
Rocket Royal Recruits Battle Healer Magic Archer Mega Knight
Royal Recruits
Firecracker Royal Recruits Battle Healer Dark Prince Mega Knight
Firecracker Royal Recruits Dark Prince Magic Archer Mega Knight
Firecracker Magic Archer
Royal Recruits Mega Knight Battle Healer Rocket Dark Prince
Rocket Mega Knight Firecracker Royal Recruits Dark Prince Magic Archer
Royal Recruits Mega Knight
Rocket Royal Recruits Mega Knight
Mega Knight Firecracker Royal Recruits Dark Prince
Mega Knight Firecracker Royal Recruits Battle Healer Dark Prince Magic Archer
Firecracker Royal Recruits Battle Healer Dark Prince Magic Archer Mega Knight
Royal Recruits
Royal Recruits Dark Prince Mega Knight Firecracker Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Battle Healer Dark Prince
Firecracker Battle Healer Rocket Magic Archer Mega Knight
Royal Recruits Mega Knight Battle Healer Rocket Dark Prince
Royal Recruits Rocket Dark Prince Mega Knight Battle Healer
Royal Recruits Battle Healer Dark Prince Mega Knight
Firecracker Rocket Magic Archer
Royal Recruits Rocket Dark Prince Battle Healer
Mega Knight Royal Recruits Battle Healer Dark Prince
Royal Recruits Rocket Mega Knight Firecracker Dark Prince Magic Archer
Royal Recruits
Mega Knight Royal Recruits Dark Prince
Royal Recruits Rocket Mega Knight Dark Prince
Royal Recruits Rocket Dark Prince Mega Knight
Royal Recruits Firecracker Magic Archer Mega Knight
Royal Recruits Firecracker Battle Healer Rocket Dark Prince Magic Archer
Mega Knight Firecracker Royal Recruits Battle Healer Dark Prince Magic Archer
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Royal Recruits Rocket
Firecracker Magic Archer
Rocket Magic Archer
Firecracker Royal Recruits Rocket Dark Prince
Rocket Firecracker Dark Prince Magic Archer Mega Knight
Firecracker Rocket Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Rocket
Firecracker Rocket Royal Recruits Dark Prince Magic Archer
Firecracker Rocket Magic Archer
Rocket Firecracker Magic Archer
Firecracker Rocket Magic Archer
Firecracker Magic Archer
Rocket Firecracker Magic Archer
Magic Archer Firecracker Royal Recruits Rocket Mega Knight
Rocket
Rocket
Rocket Firecracker Dark Prince Magic Archer Mega Knight
Rocket Firecracker Magic Archer Mega Knight
Rocket Magic Archer Mega Knight
Rocket
Rocket
Rocket Royal Recruits
Firecracker Dark Prince Magic Archer Mega Knight
Firecracker Magic Archer
Magic Archer Mega Knight
Rocket Firecracker Magic Archer
Firecracker Magic Archer
Rocket Firecracker
Rocket Magic Archer Mega Knight
Rocket Firecracker Magic Archer
Mega Knight
Rocket Firecracker Magic Archer
Royal Recruits Rocket Dark Prince Magic Archer
Rocket Firecracker Magic Archer
Firecracker Rocket Dark Prince Magic Archer Mega Knight
Firecracker Magic Archer
Rocket
Firecracker Royal Recruits Dark Prince Mega Knight
Firecracker Royal Recruits Rocket Magic Archer
Firecracker Rocket Magic Archer
Firecracker Royal Recruits Rocket Dark Prince Magic Archer Mega Knight
Firecracker Rocket Mega Knight

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