My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Witch Executioner
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Executioner P.E.K.K.A
Fireball
Firecracker Witch Executioner
Poison
Firecracker Witch Executioner
Lightning
Witch Executioner
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Witch Executioner Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Firecracker Witch

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Mega Knight
Firecracker
Mirror P.E.K.K.A Mega Knight
Rocket
Mirror
Mirror
Arrows Firecracker Rocket
Witch
P.E.K.K.A Mega Knight
Executioner
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Firecracker Witch Executioner
Mega Knight
Arrows Firecracker Witch Executioner

Defense Synergies 2 8

Arrows
Mirror Mega Knight P.E.K.K.A
Firecracker
Mirror P.E.K.K.A Mega Knight
Rocket
Mirror
Arrows Firecracker Executioner Mega Knight
Witch
Mega Knight
Executioner
Mirror Mega Knight
P.E.K.K.A
Arrows Firecracker
Mega Knight
Arrows Firecracker Mirror Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Executioner
P.E.K.K.A Firecracker Witch Executioner Mega Knight
Rocket Witch P.E.K.K.A Mega Knight Executioner
Witch P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Rocket P.E.K.K.A Mega Knight
Arrows Firecracker Executioner Mega Knight
Rocket Arrows Firecracker Witch Executioner
Rocket Arrows P.E.K.K.A Mega Knight
Witch P.E.K.K.A
Firecracker Mega Knight
Witch Executioner Arrows Firecracker Mega Knight
Arrows Executioner Firecracker Witch
P.E.K.K.A Mega Knight Rocket Witch
Rocket Executioner Mega Knight Arrows Firecracker Witch P.E.K.K.A
P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Witch Executioner P.E.K.K.A
Arrows Mega Knight Firecracker Witch Executioner
Arrows Witch Executioner Firecracker Mega Knight
P.E.K.K.A
Mega Knight Arrows Firecracker Witch Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch P.E.K.K.A
Arrows Firecracker Rocket Executioner Mega Knight
P.E.K.K.A Mega Knight Rocket Witch
Rocket P.E.K.K.A Mega Knight
P.E.K.K.A Witch Executioner Mega Knight
Arrows Firecracker Rocket Executioner Witch
Rocket P.E.K.K.A Witch
P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight Firecracker Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch
Rocket P.E.K.K.A Mega Knight Arrows
Rocket P.E.K.K.A Mega Knight Witch Executioner
Firecracker Witch Executioner Mega Knight
Witch Firecracker Rocket Executioner P.E.K.K.A
Arrows Executioner Mega Knight Firecracker Witch P.E.K.K.A
Arrows
P.E.K.K.A Mega Knight
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket
Arrows Firecracker Executioner
Rocket Arrows
Arrows Firecracker Rocket
Rocket Executioner Arrows Firecracker Mega Knight
Arrows Firecracker Executioner Rocket Witch
Arrows Firecracker Witch Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Rocket
Firecracker Rocket Arrows
Arrows Firecracker Rocket Executioner
Rocket Firecracker Executioner
Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows Firecracker Witch Executioner
Arrows Firecracker Rocket Executioner Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Firecracker Executioner Mega Knight
Rocket Arrows Firecracker Witch Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Firecracker Witch Executioner Mega Knight
Witch
Arrows Firecracker Witch Executioner
Arrows Witch Mega Knight
Rocket Arrows Firecracker
Arrows Firecracker Witch Executioner
Rocket Firecracker Witch
Arrows Rocket Mega Knight
Rocket Arrows Firecracker
P.E.K.K.A Mega Knight
Rocket Arrows Firecracker
Rocket Witch
Rocket Arrows Firecracker Witch Executioner
Arrows
Firecracker Rocket Executioner Mega Knight
Arrows Firecracker Executioner
Rocket Arrows
Firecracker Executioner P.E.K.K.A Mega Knight
Firecracker Rocket Witch
Firecracker Rocket Witch Executioner
Firecracker Rocket Witch Executioner Mega Knight
P.E.K.K.A
Firecracker Rocket Mega Knight

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