My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Prince Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Prince Inferno Dragon
Giant Snowball
Cannon Guards Balloon Inferno Dragon Lumberjack
Zap
Cannon Guards Balloon Prince Inferno Dragon
Barbarian Barrel
Cannon Guards Lumberjack
The Log
Cannon Guards Prince Lumberjack
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Guards Balloon Prince Inferno Dragon Lumberjack
Fireball
Cannon Balloon Inferno Dragon Lumberjack
Poison
Cannon Guards Balloon
Lightning
Cannon Balloon Prince Inferno Dragon Lumberjack
Rocket
Balloon Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze Prince Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Guards Freeze Inferno Dragon Lumberjack Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Guards Freeze

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Prince Lumberjack
Cannon
Guards
Lumberjack
Freeze
Balloon Arrows
Balloon
Arrows Freeze Lumberjack
Prince
Arrows Lumberjack
Inferno Dragon
Lumberjack
Balloon Arrows Guards Prince

Defense Synergies 0 10

Arrows
Cannon Prince Lumberjack
Cannon
Arrows Guards Prince Inferno Dragon Lumberjack
Guards
Cannon Prince Lumberjack
Freeze
Lumberjack
Balloon
Prince
Arrows Cannon Guards
Inferno Dragon
Cannon
Lumberjack
Arrows Cannon Guards Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Inferno Dragon Lumberjack Cannon Prince
Cannon Prince Lumberjack Freeze Inferno Dragon
Cannon Prince Inferno Dragon Lumberjack Guards
Arrows Prince Lumberjack
Arrows Freeze Cannon Guards Lumberjack
Inferno Dragon Arrows Cannon Freeze
Arrows Cannon
Cannon Inferno Dragon Prince Lumberjack
Guards Cannon Prince Lumberjack
Guards Arrows Cannon Freeze Lumberjack
Arrows Inferno Dragon
Cannon Prince Lumberjack Guards Freeze
Arrows Cannon Guards Freeze Prince Lumberjack
Inferno Dragon Cannon Prince Lumberjack
Cannon Freeze Prince Inferno Dragon Lumberjack
Arrows Cannon Prince Lumberjack
Arrows Cannon Guards Prince Lumberjack
Arrows Freeze Cannon Guards Inferno Dragon Lumberjack
Cannon Prince Inferno Dragon Lumberjack
Arrows Cannon Guards Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Prince
Arrows Prince Inferno Dragon Lumberjack
Guards Lumberjack Prince
Guards Prince Lumberjack
Cannon Guards Prince Inferno Dragon Lumberjack
Arrows Freeze
Guards Prince Lumberjack
Prince Inferno Dragon Lumberjack
Freeze Prince Inferno Dragon
Cannon Guards Inferno Dragon
Inferno Dragon Guards Prince Lumberjack
Arrows Guards Prince
Prince Cannon Guards Lumberjack
Cannon
Guards Freeze Prince Inferno Dragon Lumberjack
Arrows Cannon Freeze Inferno Dragon
Arrows Cannon
Cannon
Cannon Guards Inferno Dragon Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Freeze
Arrows
Arrows
Arrows Guards Freeze Prince
Arrows
Arrows Freeze
Arrows
Arrows Freeze
Arrows
Guards Prince Lumberjack
Arrows Prince
Arrows
Arrows Freeze
Arrows Prince
Arrows
Arrows
Arrows Freeze
Arrows Prince
Arrows
Prince
Arrows
Prince
Arrows
Arrows Freeze
Inferno Dragon
Arrows
Arrows Prince
Arrows
Arrows
Guards Freeze
Arrows
Arrows Freeze
Prince
Arrows
Guards Freeze Prince
Arrows
Freeze
Arrows
Prince Lumberjack
Arrows
Arrows
Prince
Guards Freeze
Freeze Prince
Prince Inferno Dragon

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