My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Archers Knight Tesla
The Log
Archers
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Knight
Fireball
Archers Tesla
Poison
Archers
Lightning
Knight Tesla Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Earthquake Tesla Poison Monk Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Earthquake

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows
Arrows
Archers Knight Earthquake Lightning
Knight
Archers Arrows Earthquake Poison
Tesla
Earthquake
Arrows Knight
Poison
Knight
Lightning
Arrows
Monk

Defense Synergies 2 9

Archers
Knight Tesla
Arrows
Knight Tesla Lightning Monk
Knight
Archers Tesla Arrows Earthquake Poison
Tesla
Knight Archers Arrows Earthquake Poison
Earthquake
Knight Tesla
Poison
Knight Tesla
Lightning
Arrows
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Knight Tesla
Knight Tesla Monk
Tesla Archers Knight Lightning
Tesla Knight Monk
Lightning Arrows Earthquake Poison Monk
Arrows Archers Tesla Earthquake
Tesla Lightning Archers Arrows Poison
Earthquake Lightning Arrows Tesla Poison Monk
Tesla
Knight Archers Tesla
Archers Poison Arrows Knight Tesla Earthquake
Arrows Tesla Archers Poison
Tesla Knight Earthquake Lightning
Arrows Tesla Earthquake Poison
Knight Tesla
Monk Tesla Lightning
Tesla Arrows Knight Poison
Arrows Tesla Archers Knight
Arrows Earthquake Poison Archers Knight Tesla
Tesla
Archers Arrows Knight Tesla Earthquake Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla
Poison Archers Arrows Knight Tesla Lightning Monk
Knight Lightning
Lightning Knight Tesla Monk
Knight Tesla
Arrows Poison Archers Tesla Monk
Archers Knight Tesla Lightning
Knight Tesla
Lightning Knight Poison Monk
Tesla
Knight Tesla
Lightning Monk Arrows Poison
Lightning Knight Tesla
Archers Tesla
Tesla Archers Knight Poison Lightning Monk
Arrows Poison Archers Tesla Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Lightning Arrows Knight Monk
Arrows Poison Monk
Earthquake Lightning Arrows Poison
Earthquake Lightning Arrows Knight Poison
Poison Arrows Earthquake
Arrows Poison Monk
Archers Arrows Earthquake Poison
Arrows Earthquake Poison Lightning
Arrows Poison Monk Lightning
Lightning Poison
Poison Lightning Monk Arrows Knight Earthquake
Poison Lightning Monk Archers Arrows
Earthquake Poison Lightning Knight
Earthquake Lightning Arrows Poison Monk
Earthquake Lightning Arrows Poison
Earthquake Lightning Arrows Poison
Earthquake Lightning Arrows Poison
Lightning Monk Arrows Earthquake Poison
Lightning
Lightning Archers Arrows Earthquake Poison Monk
Lightning Arrows Earthquake Poison Monk
Lightning Earthquake Poison Monk
Lightning Arrows Poison
Lightning Monk
Earthquake Lightning Arrows Poison Monk
Arrows Earthquake Poison
Arrows Poison Earthquake Lightning Monk
Lightning Arrows Poison Monk
Poison Lightning Arrows
Poison Lightning Archers Arrows
Lightning Poison
Lightning
Poison Lightning Arrows Earthquake
Lightning Arrows Poison Monk
Arrows Earthquake Poison Lightning Monk
Earthquake Lightning Archers
Poison Lightning Archers Arrows Monk
Arrows
Poison Lightning Knight
Arrows Earthquake Poison Lightning
Lightning Monk Arrows Poison
Poison Lightning
Poison Lightning
Poison Lightning Monk

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