My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Clone Tornado Executioner Cannon Cart The Log Ice Wizard Fisherman Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Princess Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Sparky
Giant Snowball
Hog Rider Guards Witch Princess Lumberjack
Zap
Guards Witch Princess Sparky
Barbarian Barrel
Guards Witch Princess Lumberjack Sparky
The Log
Hog Rider Guards Witch Princess Lumberjack Sparky
Earthquake
Hog Rider Guards Witch
Arrows
Guards Witch Princess
Royal Delivery
Hog Rider Guards Witch Princess Lumberjack Sparky
Fireball
Hog Rider Witch Princess Lumberjack Sparky
Poison
Guards Witch Princess Sparky
Lightning
Witch Lumberjack Sparky
Rocket
Hog Rider Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Void Princess Hog Rider Lumberjack Witch Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Void Princess Hog Rider

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Rocket Guards Void Witch Princess Lumberjack
Rocket
Hog Rider
Guards
Hog Rider Lumberjack
Void
Hog Rider
Witch
Hog Rider Lumberjack
Princess
Hog Rider Sparky
Lumberjack
Hog Rider Guards Witch Sparky
Sparky
Princess Lumberjack

Defense Synergies 0 5

Hog Rider
Rocket
Guards
Witch Princess Lumberjack Sparky
Void
Witch
Guards Lumberjack
Princess
Guards
Lumberjack
Guards Witch
Sparky
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Void Sparky
Lumberjack Sparky Witch
Rocket Witch Lumberjack Sparky Void
Witch Lumberjack Sparky Guards
Rocket Princess Lumberjack Sparky
Guards Lumberjack
Rocket Void Witch Princess
Rocket Void Sparky
Witch Sparky Princess Lumberjack
Guards Lumberjack Sparky
Guards Witch Princess Lumberjack
Witch Princess
Lumberjack Sparky Rocket Guards Witch
Rocket Sparky Guards Witch Princess Lumberjack
Sparky Lumberjack
Rocket Lumberjack Sparky
Sparky Witch Lumberjack
Guards Witch Lumberjack
Witch Guards Princess Lumberjack
Sparky Lumberjack
Guards Witch Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Void Witch Sparky
Void Rocket Lumberjack
Guards Lumberjack Rocket Witch Sparky
Rocket Guards Lumberjack Sparky
Guards Witch Lumberjack Sparky
Rocket Witch Princess
Rocket Guards Sparky Void Witch Lumberjack
Lumberjack Sparky
Rocket Void Witch Sparky
Witch Guards Sparky
Guards Witch Lumberjack Sparky
Rocket Guards Void
Rocket Guards Witch Lumberjack Sparky
Witch Princess Sparky
Guards Witch Sparky Rocket Lumberjack
Witch Princess Sparky
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Rocket Guards Sparky
Void Princess
Rocket Void Sparky
Rocket Guards Void Sparky
Rocket Sparky
Rocket Witch Princess
Witch Princess Sparky
Princess
Void
Rocket Guards Void Lumberjack Sparky
Rocket Void Princess Sparky
Void Rocket Princess
Rocket Void Princess Sparky
Rocket Void Princess
Princess Sparky
Rocket Witch Princess Sparky
Rocket Princess Sparky
Rocket Sparky
Rocket Sparky
Rocket Void Princess Sparky
Rocket Witch Princess
Rocket Void Sparky
Rocket Void Princess
Rocket Void Sparky
Rocket Void
Witch Princess Sparky
Witch
Void Witch Princess Sparky
Void Witch Princess Sparky
Rocket Void Sparky
Witch Princess Sparky
Rocket Guards Void Witch
Void Sparky
Void Rocket Sparky
Rocket Void Princess Sparky
Sparky
Rocket Princess Sparky
Rocket Guards Void Witch Princess
Rocket Witch Princess
Void Rocket Princess Lumberjack Sparky
Princess
Rocket Void Sparky
Sparky
Rocket Guards Witch Princess Sparky
Rocket Void Witch Princess
Void Rocket Witch Princess Sparky

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