My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Wall Breakers Guards
Giant Snowball
Bats Dart Goblin Hog Rider Wall Breakers Guards
Zap
Bats Dart Goblin Wall Breakers Guards
Barbarian Barrel
Dart Goblin Wall Breakers Guards
The Log
Dart Goblin Mini P.E.K.K.A Hog Rider Wall Breakers Guards
Earthquake
Hog Rider Guards
Arrows
Bats Dart Goblin Wall Breakers Guards
Royal Delivery
Bats Dart Goblin Mini P.E.K.K.A Hog Rider Wall Breakers Guards
Fireball
Dart Goblin Hog Rider Wall Breakers
Poison
Bats Dart Goblin Guards
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Dart Goblin Guards Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Dart Goblin

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mini P.E.K.K.A Wall Breakers
Arrows
Fireball Hog Rider Mini P.E.K.K.A Wall Breakers
Dart Goblin
Hog Rider Wall Breakers
Fireball
Arrows Hog Rider Wall Breakers
Mini P.E.K.K.A
Bats Arrows Hog Rider
Hog Rider
Bats Arrows Fireball Dart Goblin Mini P.E.K.K.A Guards
Wall Breakers
Bats Arrows Dart Goblin Fireball
Guards
Hog Rider

Defense Synergies 0 8

Bats
Dart Goblin Mini P.E.K.K.A
Arrows
Fireball Mini P.E.K.K.A
Dart Goblin
Bats Mini P.E.K.K.A Guards
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Dart Goblin Fireball Guards
Hog Rider
Wall Breakers
Guards
Dart Goblin Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball
Mini P.E.K.K.A Bats Dart Goblin
Mini P.E.K.K.A Bats Dart Goblin
Mini P.E.K.K.A Bats Dart Goblin Guards
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Bats Dart Goblin Guards
Bats Dart Goblin Arrows Fireball
Arrows Dart Goblin Fireball
Mini P.E.K.K.A
Guards Dart Goblin Mini P.E.K.K.A
Bats Dart Goblin Guards Arrows Fireball
Arrows Bats Dart Goblin Fireball
Mini P.E.K.K.A Bats Fireball Guards
Fireball Bats Arrows Dart Goblin Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Bats Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Bats Dart Goblin Guards
Arrows Bats Dart Goblin Fireball Guards
Mini P.E.K.K.A Dart Goblin
Bats Arrows Dart Goblin Fireball Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball
Fireball Arrows Mini P.E.K.K.A
Guards Bats Mini P.E.K.K.A
Mini P.E.K.K.A Guards Bats Fireball
Mini P.E.K.K.A Guards
Arrows Fireball Bats Dart Goblin
Mini P.E.K.K.A Guards Bats Dart Goblin Fireball
Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A
Dart Goblin Guards
Bats Dart Goblin Mini P.E.K.K.A Guards
Arrows Fireball Guards
Mini P.E.K.K.A Fireball Guards
Dart Goblin Fireball
Guards Bats Dart Goblin Fireball Mini P.E.K.K.A
Bats Arrows Dart Goblin Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin Guards
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Guards
Fireball Arrows
Arrows Fireball Bats Dart Goblin
Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Bats Fireball Mini P.E.K.K.A Guards
Arrows Dart Goblin Fireball
Fireball Arrows Dart Goblin
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Dart Goblin Fireball Mini P.E.K.K.A
Arrows Dart Goblin Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Dart Goblin
Fireball Arrows
Fireball Arrows Dart Goblin
Bats Arrows Dart Goblin Fireball
Bats Dart Goblin Fireball Guards
Fireball Mini P.E.K.K.A
Arrows Dart Goblin Fireball
Arrows Fireball
Arrows Fireball
Bats Dart Goblin Fireball Guards
Fireball Arrows Dart Goblin
Arrows Fireball
Fireball Dart Goblin Mini P.E.K.K.A
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin
Bats Dart Goblin Fireball Guards
Bats Dart Goblin Fireball
Dart Goblin Fireball

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