My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Hunter Fisherman Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Guards Goblin Drill Fisherman Sparky
Giant Snowball
Battle Ram Guards Goblin Drill Fisherman
Zap
Battle Ram Guards Goblin Drill Fisherman Sparky
Barbarian Barrel
Elixir Golem Battle Ram Guards Hunter Goblin Drill Sparky
The Log
Elixir Golem Battle Ram Guards Hunter Goblin Drill Fisherman Sparky
Earthquake
Elixir Golem Guards Goblin Drill
Arrows
Guards Goblin Drill
Royal Delivery
Elixir Golem Battle Ram Guards Hunter Goblin Drill Fisherman Sparky
Fireball
Elixir Golem Battle Ram Hunter Goblin Drill Fisherman Sparky
Poison
Elixir Golem Guards Hunter Goblin Drill Fisherman Sparky
Lightning
Battle Ram Hunter Fisherman Sparky
Rocket
Hunter Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Ram Guards Goblin Drill Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Guards Fisherman Battle Ram Hunter Goblin Drill Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Elixir Golem Guards Fisherman

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Elixir Golem Battle Ram Goblin Drill
Elixir Golem
Arrows Hunter Sparky
Battle Ram
Arrows Hunter
Guards
Hunter
Fisherman Elixir Golem Battle Ram Sparky
Goblin Drill
Arrows Sparky
Fisherman
Hunter Sparky
Sparky
Arrows Elixir Golem Hunter Goblin Drill Fisherman

Defense Synergies 3 3

Arrows
Sparky
Elixir Golem
Battle Ram
Guards
Hunter Fisherman Goblin Drill Sparky
Hunter
Guards Fisherman
Goblin Drill
Guards
Fisherman
Guards Hunter
Sparky
Arrows Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Hunter Sparky Goblin Drill Fisherman
Hunter Fisherman Sparky Goblin Drill
Hunter Sparky Guards Goblin Drill Fisherman
Arrows Sparky
Arrows Guards Hunter
Hunter Arrows
Arrows Sparky
Hunter Sparky Goblin Drill Fisherman
Guards Hunter Fisherman Sparky
Guards Arrows Hunter Goblin Drill Fisherman
Arrows Hunter
Hunter Goblin Drill Sparky Guards
Sparky Arrows Guards Hunter Goblin Drill
Sparky Hunter Goblin Drill
Hunter Goblin Drill Fisherman Sparky
Sparky Arrows Hunter Goblin Drill Fisherman
Arrows Guards Hunter Goblin Drill Fisherman
Arrows Hunter Goblin Drill Guards Fisherman
Sparky Hunter Goblin Drill Fisherman
Arrows Guards Hunter Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fisherman Sparky
Arrows Hunter Fisherman
Guards Hunter Fisherman Sparky
Guards Hunter Fisherman Sparky
Guards Hunter Goblin Drill Fisherman Sparky
Arrows Hunter
Guards Sparky Hunter
Hunter Fisherman Sparky
Sparky
Guards Goblin Drill Sparky
Guards Hunter Sparky
Arrows Guards
Guards Hunter Sparky
Sparky
Guards Sparky Hunter Goblin Drill Fisherman
Arrows Hunter Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Goblin Drill Sparky
Arrows Fisherman
Arrows Goblin Drill Sparky
Arrows Guards Sparky
Arrows Sparky
Arrows Hunter
Arrows Sparky
Arrows Hunter
Arrows Fisherman
Guards Fisherman Sparky
Arrows Fisherman Sparky
Arrows
Hunter Fisherman Sparky
Arrows Fisherman
Arrows Fisherman Sparky
Arrows Hunter Goblin Drill Sparky
Arrows Sparky
Arrows Sparky
Fisherman Sparky
Arrows Hunter Fisherman Sparky
Arrows
Sparky
Arrows
Fisherman Sparky
Arrows Goblin Drill
Arrows Hunter Sparky
Fisherman
Arrows Hunter Fisherman Sparky
Arrows Fisherman Sparky
Arrows Fisherman Sparky
Arrows Hunter Sparky
Guards
Sparky
Arrows Hunter Sparky
Arrows Sparky
Sparky
Arrows Sparky
Guards
Arrows Hunter
Arrows
Hunter Sparky
Arrows
Arrows Sparky
Sparky
Guards Sparky
Sparky

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