My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
RIP
F2P score
Good

3 problems 7 warnings Why?

Missing cards in your collection

Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Furnace Goblin Hut Barbarian Hut Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Tombstone Furnace Goblin Hut
Zap
Tombstone Furnace Goblin Hut
Barbarian Barrel
Barbarians Tombstone Bomb Tower Furnace Goblin Hut Barbarian Hut
The Log
Barbarians Tombstone Furnace Goblin Hut Barbarian Hut
Earthquake
Barbarians Tombstone Bomb Tower Furnace Goblin Hut Barbarian Hut Elixir Collector
Arrows
Tombstone Furnace Goblin Hut
Royal Delivery
Barbarians Goblin Hut
Fireball
Barbarians Tombstone Bomb Tower Furnace Goblin Hut Barbarian Hut Elixir Collector
Poison
Barbarians Tombstone Bomb Tower Furnace Goblin Hut Barbarian Hut Elixir Collector
Lightning
Tombstone Bomb Tower Furnace Goblin Hut Barbarian Hut Elixir Collector
Rocket
Barbarians Bomb Tower Furnace Goblin Hut Barbarian Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tombstone Bomb Tower Furnace Barbarians Goblin Hut Barbarian Hut Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Tombstone Bomb Tower Furnace

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Tombstone
Bomb Tower
Furnace
Goblin Hut Barbarian Hut Mirror
Goblin Hut
Furnace Barbarian Hut Mirror
Barbarian Hut
Furnace Goblin Hut Mirror
Elixir Collector
Mirror
Furnace Goblin Hut Barbarian Hut

Defense Synergies 1 7

Barbarians
Furnace
Tombstone
Mirror
Bomb Tower
Mirror
Furnace
Mirror Barbarians Goblin Hut Barbarian Hut
Goblin Hut
Furnace Barbarian Hut Mirror
Barbarian Hut
Furnace Goblin Hut
Elixir Collector
Mirror
Furnace Tombstone Bomb Tower Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Tombstone Goblin Hut
Barbarians Bomb Tower Barbarian Hut Tombstone Furnace Goblin Hut
Barbarians Bomb Tower Furnace Goblin Hut Barbarian Hut Tombstone
Barbarians Bomb Tower Goblin Hut Barbarian Hut Tombstone Furnace
Barbarians Tombstone Bomb Tower
Bomb Tower Furnace
Furnace Tombstone Bomb Tower Goblin Hut Barbarian Hut
Barbarian Hut Barbarians Bomb Tower
Barbarians Barbarian Hut Tombstone Bomb Tower Furnace Goblin Hut
Barbarians
Barbarians Tombstone Bomb Tower Furnace Goblin Hut
Furnace Goblin Hut Barbarian Hut
Barbarians Tombstone Bomb Tower Furnace Goblin Hut Barbarian Hut
Bomb Tower Barbarian Hut Barbarians Tombstone Furnace Goblin Hut
Barbarians Barbarian Hut Tombstone Bomb Tower Furnace Goblin Hut
Barbarians Bomb Tower Barbarian Hut Furnace Goblin Hut
Barbarians Bomb Tower Barbarian Hut Tombstone Furnace Goblin Hut
Tombstone Bomb Tower Barbarians Furnace Goblin Hut Barbarian Hut
Bomb Tower Furnace Barbarians Tombstone Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Bomb Tower Goblin Hut
Barbarians Bomb Tower Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Tombstone Furnace Goblin Hut
Bomb Tower
Barbarians Tombstone Bomb Tower Furnace Goblin Hut Barbarian Hut
Barbarians Barbarian Hut
Barbarians Barbarian Hut Tombstone Goblin Hut
Furnace Bomb Tower Goblin Hut
Barbarians Tombstone Bomb Tower Furnace Goblin Hut Barbarian Hut
Barbarians Bomb Tower Barbarian Hut
Barbarians Tombstone Bomb Tower Goblin Hut Barbarian Hut
Barbarians Tombstone Goblin Hut Barbarian Hut
Barbarians Tombstone Bomb Tower Goblin Hut
Barbarians
Barbarians Tombstone Bomb Tower Barbarian Hut
Barbarians Bomb Tower Furnace Barbarian Hut
Barbarians Tombstone Goblin Hut Bomb Tower Furnace Barbarian Hut
Barbarians Bomb Tower Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Goblin Hut Barbarian Hut
Barbarians Barbarian Hut
Furnace
Furnace
Furnace
Barbarian Hut
Goblin Hut Barbarian Hut
Furnace Goblin Hut Barbarian Hut
Furnace Goblin Hut Barbarian Hut
Furnace Goblin Hut Barbarian Hut
Barbarians Barbarian Hut
Furnace
Furnace
Goblin Hut
Barbarians Tombstone Goblin Hut Barbarian Hut

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