My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman Phoenix Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Goblin Giant P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Skeleton Army
Giant Snowball
Bomber Archers Skeleton Army
Zap
Bomber Archers Skeleton Army Goblin Giant
Barbarian Barrel
Bomber Archers Skeleton Army Magic Archer
The Log
Bomber Archers Skeleton Army
Earthquake
Bomber Archers Skeleton Army
Arrows
Bomber Archers Skeleton Army
Royal Delivery
Bomber Archers Skeleton Army P.E.K.K.A Magic Archer
Fireball
Bomber Archers Skeleton Army Magic Archer
Poison
Bomber Archers Skeleton Army Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Skeleton Army Fireball Magic Archer Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Giant P.E.K.K.A
Archers
Arrows Goblin Giant P.E.K.K.A
Arrows
Fireball P.E.K.K.A Archers Goblin Giant
Fireball
Arrows Goblin Giant Magic Archer
Skeleton Army
Goblin Giant
Fireball Bomber Archers Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer Bomber Archers
Magic Archer
P.E.K.K.A Fireball Goblin Giant

Defense Synergies 1 8

Bomber
P.E.K.K.A
Archers
Skeleton Army Goblin Giant P.E.K.K.A
Arrows
Fireball P.E.K.K.A
Fireball
Goblin Giant Arrows
Skeleton Army
Archers Magic Archer
Goblin Giant
Fireball Archers Magic Archer
P.E.K.K.A
Bomber Archers Arrows
Magic Archer
Skeleton Army Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Goblin Giant Magic Archer
Skeleton Army P.E.K.K.A Bomber
Skeleton Army P.E.K.K.A Bomber Archers
Skeleton Army P.E.K.K.A Bomber
Bomber Arrows Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Bomber Archers Magic Archer
Archers Arrows Fireball Magic Archer
Arrows Fireball Goblin Giant P.E.K.K.A Magic Archer
P.E.K.K.A Skeleton Army
Skeleton Army Bomber Archers
Archers Skeleton Army Bomber Arrows Fireball Goblin Giant Magic Archer
Arrows Archers Fireball Magic Archer
Skeleton Army P.E.K.K.A Bomber Fireball
Bomber Fireball Skeleton Army Arrows P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A
Skeleton Army Fireball P.E.K.K.A
Bomber Arrows Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Bomber Archers Skeleton Army Magic Archer
Arrows Bomber Archers Fireball Magic Archer
P.E.K.K.A
Bomber Skeleton Army Archers Arrows Fireball Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Fireball P.E.K.K.A
Fireball Bomber Archers Arrows Magic Archer
Skeleton Army P.E.K.K.A Goblin Giant
Skeleton Army P.E.K.K.A Fireball Goblin Giant
P.E.K.K.A Skeleton Army Goblin Giant
Arrows Fireball Archers Goblin Giant Magic Archer
Skeleton Army P.E.K.K.A Archers Fireball Goblin Giant
P.E.K.K.A Skeleton Army Goblin Giant
P.E.K.K.A Fireball Skeleton Army Magic Archer
P.E.K.K.A Skeleton Army Goblin Giant
P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows Fireball Goblin Giant
Skeleton Army P.E.K.K.A Fireball Goblin Giant
Bomber Archers Fireball Skeleton Army Magic Archer
Skeleton Army Bomber Archers Fireball Goblin Giant P.E.K.K.A Magic Archer
Arrows Bomber Archers Fireball P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows
Arrows Fireball Magic Archer
Arrows Fireball Goblin Giant Magic Archer
Arrows Fireball
Bomber Fireball Arrows Magic Archer
Arrows Fireball Goblin Giant Magic Archer
Bomber Archers Arrows Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball
Fireball
Arrows Fireball Magic Archer
Fireball Archers Arrows Magic Archer
Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Bomber Arrows Fireball Magic Archer
Magic Archer Arrows Fireball
Arrows Fireball
Bomber
Bomber Archers Arrows Fireball Magic Archer
Bomber Arrows Fireball Magic Archer
Fireball Magic Archer
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball Magic Archer
Arrows Fireball Magic Archer
Fireball Arrows Magic Archer
Fireball Arrows Magic Archer
Archers Arrows Fireball Magic Archer
Fireball
Fireball
Bomber Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
P.E.K.K.A
Arrows Fireball Magic Archer
Archers Fireball Skeleton Army Magic Archer
Fireball Archers Arrows Magic Archer
Arrows Fireball
Fireball Magic Archer
Arrows Bomber Fireball Magic Archer
Arrows Fireball
P.E.K.K.A
Fireball Magic Archer
Fireball Magic Archer
Fireball Goblin Giant Magic Archer

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