My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Battle Ram Goblin Hut Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Hog Rider Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Hog Rider
Giant Snowball
Spear Goblins Battle Ram Hog Rider Goblin Hut
Zap
Spear Goblins Firecracker Battle Ram Goblin Hut
Barbarian Barrel
Spear Goblins Firecracker Battle Ram Goblin Hut
The Log
Spear Goblins Firecracker Battle Ram Hog Rider Goblin Hut
Earthquake
Spear Goblins Firecracker Hog Rider Goblin Hut
Arrows
Spear Goblins Firecracker Goblin Hut
Royal Delivery
Spear Goblins Firecracker Battle Ram Hog Rider Goblin Hut Boss Bandit
Fireball
Firecracker Battle Ram Hog Rider Goblin Hut Boss Bandit
Poison
Spear Goblins Firecracker Goblin Hut Boss Bandit
Lightning
Battle Ram Goblin Hut Boss Bandit
Rocket
Hog Rider Goblin Hut Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Firecracker Fireball Battle Ram Hog Rider Goblin Hut Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Firecracker Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Firecracker Battle Ram Goblin Hut
Firecracker
Hog Rider Spear Goblins Battle Ram Goblin Hut
Fireball
Hog Rider Battle Ram The Log
Battle Ram
The Log Spear Goblins Firecracker Fireball Goblin Hut
Hog Rider
Spear Goblins Firecracker Fireball The Log Goblin Hut
Goblin Hut
Spear Goblins Firecracker Battle Ram Hog Rider The Log
The Log
Battle Ram Hog Rider Fireball Goblin Hut
Boss Bandit

Defense Synergies 2 5

Spear Goblins
Firecracker Goblin Hut The Log
Firecracker
The Log Spear Goblins Goblin Hut
Fireball
The Log Goblin Hut
Battle Ram
Hog Rider
Goblin Hut
Spear Goblins Firecracker Fireball
The Log
Firecracker Fireball Spear Goblins
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Fireball Goblin Hut The Log
Firecracker Goblin Hut The Log
Goblin Hut
Goblin Hut Firecracker
Firecracker Fireball The Log
Fireball The Log Spear Goblins Firecracker
Spear Goblins Firecracker Fireball Goblin Hut
Fireball The Log
Goblin Hut
Spear Goblins Firecracker
Spear Goblins Firecracker Fireball Goblin Hut The Log
Spear Goblins Firecracker Fireball Goblin Hut
Goblin Hut Fireball The Log
Fireball Firecracker Goblin Hut The Log
Goblin Hut
Fireball Goblin Hut The Log
Firecracker Fireball Goblin Hut
Fireball Spear Goblins Firecracker Goblin Hut The Log
The Log Spear Goblins Firecracker Fireball Goblin Hut
Goblin Hut
Spear Goblins Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Goblin Hut
Fireball Firecracker The Log
Spear Goblins Goblin Hut The Log
Fireball The Log
Goblin Hut
Firecracker Fireball Goblin Hut
Spear Goblins Fireball Goblin Hut
Spear Goblins Firecracker Fireball Goblin Hut The Log
Goblin Hut
Goblin Hut
Fireball The Log
Fireball
Firecracker Fireball
Goblin Hut Spear Goblins Firecracker Fireball The Log
Firecracker Fireball Goblin Hut The Log
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball Goblin Hut The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Spear Goblins
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball Goblin Hut The Log
Firecracker Fireball
Firecracker Fireball Goblin Hut The Log
Spear Goblins Firecracker Fireball Goblin Hut The Log
Firecracker Fireball Goblin Hut The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball Goblin Hut
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Spear Goblins Fireball Goblin Hut
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker

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