My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Bowler Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone Sparky
Giant Snowball
Clone
Zap
Firecracker Clone Sparky
Barbarian Barrel
Firecracker Elixir Golem Clone Magic Archer Sparky
The Log
Firecracker Elixir Golem Clone Sparky
Earthquake
Firecracker Elixir Golem Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Elixir Golem Clone Bowler Magic Archer Sparky
Fireball
Firecracker Elixir Golem Clone Bowler Magic Archer Sparky
Poison
Firecracker Elixir Golem Clone Magic Archer Sparky
Lightning
Bowler Magic Archer Sparky
Rocket
Bowler Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Bowler Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Clone Poison Bowler Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Clone Poison Magic Archer Bowler Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Clone Poison

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Bowler Sparky Mega Knight
Elixir Golem
Firecracker Poison Bowler Magic Archer Sparky
Clone
Bowler Magic Archer Sparky
Poison
Elixir Golem Bowler Mega Knight
Bowler
Firecracker Elixir Golem Clone Poison Magic Archer
Magic Archer
Elixir Golem Clone Bowler Mega Knight
Sparky
Firecracker Elixir Golem Clone
Mega Knight
Firecracker Poison Magic Archer

Defense Synergies 0 4

Firecracker
Mega Knight
Elixir Golem
Clone
Poison
Sparky Mega Knight
Bowler
Magic Archer
Mega Knight
Sparky
Poison
Mega Knight
Firecracker Poison Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Magic Archer Sparky
Sparky Firecracker Mega Knight
Bowler Sparky Mega Knight
Sparky Firecracker Bowler Mega Knight
Firecracker Poison Bowler Sparky Mega Knight
Bowler Firecracker Magic Archer Mega Knight
Firecracker Poison Magic Archer
Bowler Poison Magic Archer Sparky Mega Knight
Sparky
Firecracker Bowler Sparky Mega Knight
Poison Firecracker Bowler Magic Archer Mega Knight
Firecracker Poison Magic Archer
Bowler Sparky Mega Knight
Bowler Sparky Mega Knight Firecracker Poison Magic Archer
Sparky Mega Knight
Bowler Sparky Mega Knight
Sparky Mega Knight Firecracker Poison Bowler
Mega Knight Firecracker Bowler Magic Archer
Poison Firecracker Bowler Magic Archer Mega Knight
Sparky
Bowler Mega Knight Firecracker Poison Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bowler Sparky
Poison Firecracker Bowler Magic Archer Mega Knight
Mega Knight Bowler Sparky
Bowler Mega Knight Sparky
Bowler Sparky Mega Knight
Firecracker Poison Magic Archer
Sparky Bowler
Mega Knight Sparky
Mega Knight Firecracker Poison Magic Archer Sparky
Sparky
Mega Knight Bowler Sparky
Mega Knight Poison Bowler
Bowler Mega Knight Sparky
Firecracker Bowler Magic Archer Sparky Mega Knight
Sparky Firecracker Poison Bowler Magic Archer
Poison Bowler Mega Knight Firecracker Magic Archer Sparky
Poison Mega Knight
Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Firecracker Sparky
Firecracker Poison Bowler Magic Archer
Poison Magic Archer Sparky
Firecracker Poison Sparky
Poison Firecracker Bowler Magic Archer Sparky Mega Knight
Firecracker Poison Magic Archer
Firecracker Poison Bowler Magic Archer Sparky
Poison Firecracker Bowler Magic Archer
Poison Firecracker
Poison Bowler Sparky
Firecracker Poison Bowler Magic Archer Sparky
Poison Firecracker Magic Archer
Poison Firecracker Bowler Magic Archer Sparky
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer Sparky
Firecracker Poison Bowler Magic Archer Sparky
Magic Archer Firecracker Poison Bowler Sparky Mega Knight
Poison Sparky
Sparky
Firecracker Poison Bowler Magic Archer Sparky Mega Knight
Firecracker Poison Bowler Magic Archer Mega Knight
Poison Bowler Magic Archer Sparky Mega Knight
Poison
Bowler Sparky
Poison
Firecracker Poison Bowler Magic Archer Sparky Mega Knight
Firecracker Poison Bowler Magic Archer Sparky
Poison Bowler Magic Archer Sparky Mega Knight
Poison Firecracker Magic Archer Sparky
Poison Firecracker Magic Archer Sparky
Firecracker Poison
Bowler Sparky
Poison Magic Archer Sparky Mega Knight
Firecracker Poison Magic Archer Sparky
Sparky Mega Knight
Firecracker Poison Bowler Magic Archer Sparky
Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker Bowler Magic Archer Sparky Mega Knight
Firecracker Poison Bowler Magic Archer
Poison Sparky
Firecracker Sparky Mega Knight
Firecracker Poison Bowler Magic Archer Sparky
Firecracker Poison Magic Archer
Poison Firecracker Bowler Magic Archer Sparky Mega Knight
Sparky
Firecracker Bowler Sparky Mega Knight
Poison

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