My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Elixir Golem Goblin Hut Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Goblin Hut Princess
Zap
Skeletons Firecracker Goblin Hut Princess
Barbarian Barrel
Skeletons Knight Firecracker Elixir Golem Goblin Hut Princess
The Log
Skeletons Firecracker Elixir Golem Goblin Hut Princess
Earthquake
Skeletons Firecracker Elixir Golem Goblin Hut
Arrows
Skeletons Firecracker Goblin Hut Princess
Royal Delivery
Skeletons Knight Firecracker Elixir Golem Goblin Hut Princess
Fireball
Firecracker Elixir Golem Goblin Hut Princess
Poison
Firecracker Elixir Golem Goblin Hut Princess
Lightning
Knight Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Knight Firecracker Elixir Golem Void Princess Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Knight Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Princess Goblin Hut
Firecracker
Knight Elixir Golem Goblin Hut Mirror Princess
Elixir Golem
Firecracker Goblin Hut Mirror
Goblin Hut
Knight Firecracker Elixir Golem Mirror
Mirror
Firecracker Elixir Golem Goblin Hut Princess
Void
Princess
Knight Firecracker Mirror

Defense Synergies 2 10

Skeletons
Knight Firecracker Goblin Hut Princess
Knight
Firecracker Princess Skeletons Goblin Hut
Firecracker
Knight Skeletons Goblin Hut Mirror Princess
Elixir Golem
Goblin Hut
Skeletons Knight Firecracker Mirror
Mirror
Firecracker Goblin Hut Princess
Void
Princess
Knight Skeletons Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Hut Void
Skeletons Knight Firecracker Goblin Hut
Goblin Hut Skeletons Knight Void
Goblin Hut Skeletons Knight Firecracker
Firecracker Princess
Skeletons Firecracker
Firecracker Goblin Hut Void Princess
Void
Skeletons Goblin Hut Princess
Knight Skeletons Firecracker
Skeletons Knight Firecracker Goblin Hut Princess
Firecracker Goblin Hut Princess
Goblin Hut Skeletons Knight
Firecracker Goblin Hut Princess
Knight Goblin Hut
Goblin Hut
Skeletons Knight Firecracker Goblin Hut
Knight Firecracker Goblin Hut
Knight Firecracker Goblin Hut Princess
Goblin Hut
Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Goblin Hut Void
Void Knight Firecracker
Skeletons Knight Goblin Hut
Knight
Skeletons Knight Goblin Hut
Firecracker Skeletons Goblin Hut Princess
Skeletons Knight Goblin Hut Void
Knight
Void Skeletons Knight Firecracker Goblin Hut
Skeletons Goblin Hut
Knight Goblin Hut
Void
Skeletons Knight
Firecracker Princess
Goblin Hut Skeletons Knight Firecracker
Firecracker Goblin Hut Princess
Goblin Hut Void
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Knight Firecracker
Firecracker Void Princess
Goblin Hut Void
Knight Firecracker Void
Firecracker
Firecracker Princess
Firecracker Princess
Firecracker Princess
Void Firecracker
Void
Firecracker Void Knight Princess
Void Firecracker Princess
Knight Firecracker Goblin Hut Void Princess
Firecracker Void Princess
Princess Firecracker Goblin Hut
Firecracker Goblin Hut Princess
Firecracker Goblin Hut Princess
Void Firecracker Princess
Firecracker Void Princess
Void
Void Princess
Void
Void
Firecracker Princess
Firecracker Void Princess
Void Princess
Void Firecracker
Firecracker Void Princess
Firecracker Goblin Hut Void
Void
Void
Void Firecracker Princess
Firecracker Princess
Goblin Hut Void Princess
Firecracker Princess
Void Knight Firecracker Princess
Firecracker Princess
Void
Firecracker
Firecracker Princess
Firecracker Void Princess
Void Firecracker Princess
Firecracker Void
Void

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