My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Elixir Golem Guards Executioner
The Log
Firecracker Elixir Golem Guards
Earthquake
Firecracker Elixir Golem Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Elixir Golem Battle Healer Guards Executioner
Fireball
Firecracker Elixir Golem Battle Healer Executioner
Poison
Firecracker Elixir Golem Battle Healer Guards Executioner
Lightning
Battle Healer Executioner
Rocket
Battle Healer Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Rage Guards Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Firecracker Elixir Golem Guards Battle Healer Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Arrows Firecracker

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Elixir Golem Battle Healer
Firecracker
Elixir Golem Battle Healer Mirror
Elixir Golem
Firecracker Battle Healer Rage Arrows Mirror Executioner
Battle Healer
Elixir Golem Rage Executioner Arrows Firecracker Mirror
Mirror
Arrows Firecracker Elixir Golem Battle Healer
Rage
Elixir Golem Battle Healer
Guards
Executioner
Battle Healer Elixir Golem

Defense Synergies 2 7

Arrows
Mirror Battle Healer
Firecracker
Battle Healer Mirror Guards
Elixir Golem
Battle Healer
Mirror Arrows Firecracker Executioner
Mirror
Arrows Battle Healer Firecracker Executioner
Rage
Guards
Firecracker Executioner
Executioner
Battle Healer Mirror Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Firecracker Battle Healer Executioner
Executioner
Firecracker Guards
Arrows Firecracker Battle Healer
Arrows Firecracker Guards Executioner
Arrows Firecracker Executioner
Arrows Battle Healer
Guards Firecracker Battle Healer
Guards Executioner Arrows Firecracker
Arrows Executioner Firecracker
Battle Healer Guards
Executioner Arrows Firecracker Guards
Arrows Firecracker Executioner
Arrows Firecracker Battle Healer Guards Executioner
Arrows Executioner Firecracker Battle Healer Guards
Arrows Firecracker Battle Healer Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Battle Healer
Arrows Firecracker Battle Healer Executioner
Guards Battle Healer
Guards Battle Healer
Battle Healer Guards Executioner
Arrows Firecracker Executioner
Guards Battle Healer
Battle Healer
Firecracker
Guards
Guards
Arrows Guards
Guards Executioner
Firecracker Executioner
Guards Firecracker Battle Healer Executioner
Arrows Executioner Firecracker Battle Healer
Arrows
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Guards
Executioner Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Guards
Firecracker Arrows
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Executioner
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Arrows Firecracker
Arrows Firecracker Executioner
Firecracker Guards
Arrows
Arrows Firecracker
Arrows Firecracker
Guards
Arrows Firecracker Executioner
Arrows
Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Firecracker Executioner
Firecracker Guards
Firecracker Executioner
Firecracker Executioner
Firecracker

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