My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Executioner
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Battle Healer Bowler Executioner
Fireball
Firecracker Elixir Golem Battle Healer Bowler Executioner
Poison
Firecracker Elixir Golem Battle Healer Executioner
Lightning
Battle Healer Bowler Executioner
Rocket
Battle Healer Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rocket Tornado Bowler Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Tornado Battle Healer Bowler Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Elixir Golem Tornado

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer Mirror Tornado Bowler
Elixir Golem
Firecracker Battle Healer Mirror Tornado Bowler Executioner
Battle Healer
Elixir Golem Executioner Firecracker Mirror Tornado Bowler
Rocket
Tornado Mirror
Mirror
Firecracker Elixir Golem Battle Healer Rocket Tornado
Tornado
Rocket Executioner Firecracker Elixir Golem Battle Healer Mirror Bowler
Bowler
Firecracker Elixir Golem Battle Healer Tornado Executioner
Executioner
Battle Healer Tornado Elixir Golem Bowler

Defense Synergies 5 8

Firecracker
Battle Healer Mirror Tornado
Elixir Golem
Battle Healer
Mirror Firecracker Tornado Bowler Executioner
Rocket
Tornado
Mirror
Battle Healer Tornado Firecracker Bowler Executioner
Tornado
Rocket Mirror Bowler Executioner Firecracker Battle Healer
Bowler
Tornado Battle Healer Mirror
Executioner
Tornado Battle Healer Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Firecracker Executioner
Firecracker Battle Healer Executioner
Rocket Tornado Bowler Executioner
Firecracker Bowler
Firecracker Battle Healer Rocket Tornado Bowler
Tornado Bowler Firecracker Executioner
Rocket Tornado Firecracker Executioner
Rocket Bowler Battle Healer
Tornado
Tornado Firecracker Battle Healer Bowler
Executioner Firecracker Tornado Bowler
Executioner Firecracker Tornado
Bowler Battle Healer Rocket
Rocket Bowler Executioner Firecracker Tornado
Rocket Tornado Bowler
Firecracker Tornado Bowler Executioner
Firecracker Battle Healer Tornado Bowler Executioner
Tornado Executioner Firecracker Battle Healer Bowler
Tornado
Bowler Firecracker Battle Healer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Bowler
Firecracker Battle Healer Rocket Bowler Executioner
Battle Healer Rocket Bowler
Rocket Bowler Battle Healer Tornado
Battle Healer Bowler Executioner
Firecracker Rocket Executioner Tornado
Rocket Battle Healer Bowler
Battle Healer
Rocket Firecracker Tornado
Bowler
Rocket Tornado Bowler
Rocket Bowler Executioner
Firecracker Bowler Executioner
Firecracker Battle Healer Rocket Tornado Bowler Executioner
Bowler Executioner Firecracker Battle Healer
Tornado

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker Tornado Bowler Executioner
Rocket
Firecracker Rocket
Rocket Executioner Firecracker Bowler
Firecracker Executioner Rocket Tornado
Firecracker Tornado Bowler Executioner
Firecracker Tornado Bowler Executioner
Firecracker Tornado
Rocket Tornado Bowler
Firecracker Rocket Tornado Bowler
Firecracker Rocket Tornado Executioner
Rocket Firecracker Bowler Executioner
Firecracker Rocket
Firecracker
Rocket Firecracker Bowler Executioner
Firecracker Rocket Bowler Executioner
Rocket Tornado
Rocket
Rocket Firecracker Bowler Executioner
Rocket Firecracker Tornado Bowler
Rocket Bowler
Rocket Tornado
Rocket Tornado Bowler
Rocket
Firecracker Tornado Bowler Executioner
Firecracker Tornado Bowler Executioner
Tornado Bowler
Rocket Firecracker Tornado
Firecracker Tornado Executioner
Rocket Firecracker
Bowler
Rocket
Rocket Firecracker
Rocket Firecracker Bowler
Rocket
Rocket Firecracker Tornado Executioner
Firecracker Rocket Bowler Executioner
Firecracker Bowler Executioner
Rocket Tornado
Firecracker Executioner
Firecracker Rocket Tornado Bowler
Firecracker Rocket Tornado Executioner
Firecracker Rocket Tornado Bowler Executioner
Firecracker Rocket Bowler

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