My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Barbarians Elite Barbarians
The Log
Firecracker Barbarians Elite Barbarians Hog Rider
Earthquake
Firecracker Barbarians Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Elite Barbarians Hog Rider
Fireball
Firecracker Barbarians Elite Barbarians Hog Rider
Poison
Firecracker Barbarians
Lightning
Elite Barbarians
Rocket
Barbarians Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Earthquake Hog Rider Barbarians Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Earthquake

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Mirror Earthquake
Firecracker
Hog Rider Elite Barbarians Earthquake Mirror
Barbarians
Hog Rider
Elite Barbarians
Arrows Firecracker Hog Rider
Earthquake
Hog Rider Arrows Firecracker Mirror
Hog Rider
Arrows Firecracker Earthquake Barbarians Elite Barbarians Rocket Mirror
Rocket
Hog Rider Mirror
Mirror
Arrows Firecracker Earthquake Hog Rider Rocket

Defense Synergies 1 3

Arrows
Mirror Barbarians
Firecracker
Earthquake Mirror
Barbarians
Arrows
Elite Barbarians
Earthquake
Firecracker
Hog Rider
Rocket
Mirror
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Firecracker
Barbarians Elite Barbarians Firecracker
Barbarians Rocket Elite Barbarians
Barbarians Elite Barbarians Firecracker
Arrows Firecracker Barbarians Elite Barbarians Earthquake Rocket
Arrows Firecracker Earthquake
Rocket Arrows Firecracker
Earthquake Rocket Arrows Barbarians
Barbarians Elite Barbarians
Elite Barbarians Firecracker Barbarians
Barbarians Arrows Firecracker Earthquake
Arrows Firecracker
Barbarians Elite Barbarians Earthquake Rocket
Rocket Arrows Firecracker Barbarians Earthquake
Barbarians Elite Barbarians
Barbarians Rocket Elite Barbarians
Barbarians Arrows Firecracker Elite Barbarians
Arrows Firecracker Barbarians Elite Barbarians
Arrows Earthquake Firecracker Barbarians
Barbarians Elite Barbarians
Arrows Firecracker Barbarians Elite Barbarians Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians
Arrows Firecracker Elite Barbarians Rocket
Barbarians Elite Barbarians Rocket
Rocket Barbarians Elite Barbarians
Barbarians Elite Barbarians
Arrows Firecracker Rocket
Rocket Barbarians Elite Barbarians
Barbarians Elite Barbarians
Rocket Firecracker Barbarians Elite Barbarians
Barbarians
Barbarians Elite Barbarians
Rocket Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Rocket
Firecracker Barbarians
Barbarians Elite Barbarians Firecracker Rocket
Arrows Firecracker Barbarians Elite Barbarians Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Rocket
Arrows Firecracker
Earthquake Rocket Arrows
Earthquake Arrows Firecracker Barbarians Rocket
Rocket Arrows Firecracker Earthquake
Arrows Firecracker Rocket
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Firecracker
Rocket Elite Barbarians
Firecracker Rocket Arrows Earthquake
Arrows Firecracker Rocket
Earthquake Rocket Firecracker Elite Barbarians
Earthquake Arrows Firecracker Rocket
Earthquake Arrows Firecracker Elite Barbarians
Earthquake Rocket Arrows Firecracker
Earthquake Arrows Firecracker Rocket
Arrows Earthquake Rocket
Rocket
Rocket Arrows Firecracker Earthquake
Rocket Arrows Firecracker Earthquake
Rocket Earthquake
Rocket Arrows
Rocket
Earthquake Rocket Arrows Barbarians
Arrows Firecracker Earthquake
Arrows Firecracker Earthquake
Arrows
Rocket Arrows Firecracker
Elite Barbarians Arrows Firecracker
Rocket Firecracker
Elite Barbarians
Arrows Earthquake Rocket
Rocket Arrows Firecracker
Rocket Arrows Firecracker Earthquake
Earthquake Barbarians Rocket
Rocket Arrows Firecracker
Arrows
Firecracker Rocket
Arrows Firecracker Earthquake
Rocket Arrows
Firecracker Elite Barbarians
Firecracker Elite Barbarians Rocket
Firecracker Rocket
Firecracker Rocket

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