My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Elixir Golem Executioner Golem Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Night Witch
Giant Snowball
Royal Recruits Night Witch
Zap
Firecracker Night Witch
Barbarian Barrel
Firecracker Royal Recruits Elixir Golem Executioner Ice Wizard Night Witch
The Log
Firecracker Royal Recruits Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Royal Recruits Night Witch
Royal Delivery
Firecracker Royal Recruits Elixir Golem Executioner Ice Wizard Night Witch
Fireball
Firecracker Elixir Golem Executioner Ice Wizard Night Witch
Poison
Firecracker Royal Recruits Elixir Golem Executioner Ice Wizard Night Witch
Lightning
Executioner Ice Wizard Night Witch
Rocket
Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Executioner Golem Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Ice Wizard Fireball Night Witch Executioner Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Ice Wizard Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Royal Recruits Golem
Royal Recruits
Firecracker
Elixir Golem
Firecracker Night Witch Fireball Executioner Ice Wizard
Fireball
Golem Elixir Golem
Executioner
Elixir Golem Golem
Golem
Fireball Night Witch Firecracker Executioner Ice Wizard
Ice Wizard
Elixir Golem Golem
Night Witch
Elixir Golem Golem

Defense Synergies 0 6

Firecracker
Royal Recruits Ice Wizard Night Witch
Royal Recruits
Firecracker Ice Wizard
Elixir Golem
Fireball
Ice Wizard
Executioner
Golem
Ice Wizard
Firecracker Royal Recruits Fireball Night Witch
Night Witch
Firecracker Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Fireball Executioner
Firecracker Royal Recruits Executioner Ice Wizard Night Witch
Royal Recruits Executioner Ice Wizard Night Witch
Royal Recruits Night Witch Firecracker Ice Wizard
Firecracker Royal Recruits Fireball
Fireball Firecracker Executioner Ice Wizard Night Witch
Firecracker Fireball Executioner Ice Wizard Night Witch
Royal Recruits Fireball
Royal Recruits Ice Wizard Night Witch
Firecracker Royal Recruits Ice Wizard Night Witch
Executioner Ice Wizard Firecracker Royal Recruits Fireball Night Witch
Executioner Firecracker Fireball Ice Wizard Night Witch
Royal Recruits Night Witch Fireball Ice Wizard
Fireball Executioner Firecracker Royal Recruits Night Witch
Royal Recruits
Royal Recruits Fireball
Firecracker Royal Recruits Fireball Executioner Night Witch
Fireball Firecracker Royal Recruits Executioner Ice Wizard Night Witch
Executioner Firecracker Royal Recruits Fireball Ice Wizard
Royal Recruits
Royal Recruits Firecracker Fireball Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball
Fireball Firecracker Executioner
Royal Recruits
Royal Recruits Fireball Night Witch
Royal Recruits Executioner Night Witch
Firecracker Fireball Executioner Ice Wizard
Royal Recruits Fireball Ice Wizard Night Witch
Royal Recruits
Royal Recruits Firecracker Fireball
Royal Recruits
Royal Recruits
Royal Recruits Fireball
Royal Recruits Fireball Executioner Night Witch
Royal Recruits Firecracker Fireball Executioner
Royal Recruits Firecracker Fireball Executioner Night Witch
Executioner Firecracker Royal Recruits Fireball Ice Wizard
Fireball Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Recruits
Firecracker Fireball Executioner Ice Wizard
Fireball
Firecracker Royal Recruits Fireball
Fireball Executioner Firecracker
Firecracker Fireball Executioner Ice Wizard
Firecracker Executioner
Fireball Firecracker Executioner Ice Wizard
Fireball Firecracker
Fireball Night Witch
Firecracker Royal Recruits Fireball
Fireball Firecracker Executioner
Firecracker Fireball Executioner
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Executioner
Firecracker Royal Recruits Fireball Executioner
Fireball
Night Witch
Firecracker Fireball Executioner
Firecracker Fireball
Fireball Night Witch
Fireball
Royal Recruits Fireball
Firecracker Fireball Executioner Ice Wizard
Firecracker Fireball Executioner Ice Wizard
Fireball
Fireball Firecracker
Firecracker Fireball Executioner Ice Wizard Night Witch
Firecracker Fireball
Fireball Night Witch
Fireball Night Witch
Firecracker Fireball
Firecracker Fireball
Royal Recruits Fireball Night Witch
Fireball Firecracker Executioner Ice Wizard
Fireball
Fireball Firecracker Executioner
Firecracker Fireball Executioner
Fireball
Firecracker Royal Recruits Executioner
Firecracker Royal Recruits Fireball
Firecracker Fireball Executioner
Firecracker Royal Recruits Fireball Executioner
Fireball Firecracker

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