My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Battle Ram Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Battle Ram Guards
Zap
Firecracker Battle Ram Guards
Barbarian Barrel
Firecracker Valkyrie Battle Ram Guards
The Log
Firecracker Battle Ram Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Valkyrie Battle Ram Guards Bowler P.E.K.K.A
Fireball
Firecracker Battle Ram Bowler
Poison
Firecracker Guards
Lightning
Valkyrie Battle Ram Bowler
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Guards Freeze Bowler P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Valkyrie Battle Ram Freeze Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Freeze Bowler
Firecracker
Valkyrie Battle Ram Bowler P.E.K.K.A
Valkyrie
Firecracker Battle Ram P.E.K.K.A
Battle Ram
Arrows Firecracker Valkyrie Freeze P.E.K.K.A
Guards
Freeze
Arrows Battle Ram
Bowler
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Valkyrie Battle Ram

Defense Synergies 1 8

Arrows
Valkyrie Bowler P.E.K.K.A
Firecracker
Valkyrie Guards P.E.K.K.A
Valkyrie
Firecracker Arrows Freeze Bowler P.E.K.K.A
Battle Ram
Guards
Firecracker
Freeze
Valkyrie
Bowler
Arrows Valkyrie
P.E.K.K.A
Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Valkyrie
P.E.K.K.A Firecracker Valkyrie
Bowler P.E.K.K.A Valkyrie Freeze
P.E.K.K.A Firecracker Valkyrie Guards Bowler
Arrows Firecracker Valkyrie Bowler P.E.K.K.A
Arrows Freeze Bowler Firecracker Valkyrie Guards
Arrows Firecracker Freeze
Bowler Arrows Valkyrie P.E.K.K.A
P.E.K.K.A
Guards Firecracker Valkyrie Bowler
Valkyrie Guards Arrows Firecracker Freeze Bowler
Arrows Firecracker
Bowler P.E.K.K.A Valkyrie Guards Freeze
Valkyrie Bowler Arrows Firecracker Guards Freeze P.E.K.K.A
P.E.K.K.A
Freeze Bowler P.E.K.K.A
Arrows Firecracker Valkyrie Bowler P.E.K.K.A
Arrows Valkyrie Firecracker Guards Bowler
Arrows Valkyrie Freeze Firecracker Guards Bowler
P.E.K.K.A
Valkyrie Bowler Arrows Firecracker Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Bowler P.E.K.K.A
Arrows Firecracker Valkyrie Bowler
Guards P.E.K.K.A Valkyrie Bowler
Valkyrie Guards Bowler P.E.K.K.A
P.E.K.K.A Valkyrie Guards Bowler
Arrows Firecracker Freeze
Guards P.E.K.K.A Valkyrie Bowler
P.E.K.K.A Valkyrie
Freeze P.E.K.K.A Firecracker Valkyrie
P.E.K.K.A Guards
P.E.K.K.A Valkyrie Guards Bowler
P.E.K.K.A Arrows Valkyrie Guards Bowler
Bowler P.E.K.K.A Valkyrie Guards
Firecracker Valkyrie Bowler
Guards Firecracker Valkyrie Freeze Bowler P.E.K.K.A
Arrows Valkyrie Bowler Firecracker Freeze P.E.K.K.A
Arrows
P.E.K.K.A
P.E.K.K.A Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Guards Freeze
Arrows Firecracker Bowler
Arrows
Arrows Firecracker Valkyrie Guards Freeze
Arrows Firecracker Valkyrie Bowler
Arrows Firecracker Freeze
Arrows Firecracker Bowler
Arrows Firecracker Freeze Bowler
Arrows Firecracker
Guards Bowler
Firecracker Arrows Valkyrie Bowler
Arrows Firecracker
Firecracker Bowler
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Freeze
Arrows Firecracker Bowler
Arrows Firecracker Valkyrie Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Firecracker Freeze Valkyrie Bowler
Arrows Firecracker Bowler
Arrows Bowler
Arrows Firecracker
Arrows Firecracker
Firecracker Guards Freeze
Bowler
Arrows
Arrows Firecracker Freeze
P.E.K.K.A
Arrows Firecracker Bowler
Guards Freeze
Arrows Firecracker
Freeze
Arrows
Firecracker Valkyrie Bowler
Arrows Firecracker Bowler
Arrows
Firecracker P.E.K.K.A
Firecracker Guards Freeze Bowler
Firecracker
Firecracker Freeze Bowler
P.E.K.K.A
Firecracker Bowler

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