My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Balloon Fisherman Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Balloon Fisherman
Giant Snowball
Archers Royal Recruits Balloon Fisherman Lumberjack Little Prince
Zap
Archers Balloon Fisherman Little Prince
Barbarian Barrel
Archers Royal Recruits Lumberjack Little Prince
The Log
Archers Royal Recruits Fisherman Lumberjack Little Prince
Earthquake
Archers
Arrows
Archers Royal Recruits Little Prince
Royal Delivery
Archers Royal Recruits Balloon Fisherman Lumberjack Little Prince
Fireball
Archers Balloon Fisherman Lumberjack Little Prince
Poison
Archers Royal Recruits Balloon Fisherman Little Prince
Lightning
Balloon Fisherman Lumberjack Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Earthquake Fisherman Little Prince Lumberjack Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Earthquake Fisherman

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Recruits Balloon Fisherman Lumberjack
Arrows
Balloon Archers Earthquake Lumberjack
Royal Recruits
Archers Lumberjack
Earthquake
Arrows Balloon
Balloon
Arrows Lumberjack Archers Earthquake Fisherman Little Prince
Fisherman
Archers Balloon
Lumberjack
Balloon Archers Arrows Royal Recruits
Little Prince
Balloon

Defense Synergies 0 6

Archers
Royal Recruits Fisherman Lumberjack
Arrows
Lumberjack Little Prince
Royal Recruits
Archers
Earthquake
Balloon
Fisherman
Archers
Lumberjack
Archers Arrows Little Prince
Little Prince
Arrows Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits
Lumberjack Royal Recruits Fisherman
Fisherman Lumberjack Archers Royal Recruits
Royal Recruits Lumberjack Fisherman
Arrows Royal Recruits Earthquake Lumberjack
Arrows Archers Earthquake Lumberjack
Archers Arrows Little Prince
Earthquake Arrows Royal Recruits
Royal Recruits Fisherman Lumberjack
Archers Royal Recruits Fisherman Lumberjack Little Prince
Archers Arrows Royal Recruits Earthquake Fisherman Lumberjack
Arrows Archers
Royal Recruits Lumberjack Earthquake
Arrows Royal Recruits Earthquake Lumberjack
Royal Recruits Lumberjack
Royal Recruits Fisherman Lumberjack
Arrows Royal Recruits Fisherman Lumberjack
Arrows Archers Royal Recruits Fisherman Lumberjack Little Prince
Arrows Earthquake Archers Royal Recruits Fisherman Lumberjack Little Prince
Royal Recruits Fisherman Lumberjack
Royal Recruits Archers Arrows Earthquake Fisherman Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Archers Fisherman
Archers Arrows Fisherman Lumberjack
Royal Recruits Lumberjack Fisherman
Royal Recruits Lumberjack Fisherman
Royal Recruits Fisherman Lumberjack
Arrows Archers
Royal Recruits Archers Lumberjack
Royal Recruits Fisherman Lumberjack
Royal Recruits
Royal Recruits
Royal Recruits Lumberjack
Royal Recruits Arrows
Royal Recruits Lumberjack
Royal Recruits Archers
Royal Recruits Archers Fisherman Lumberjack Little Prince
Arrows Archers Royal Recruits Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Royal Recruits
Arrows Fisherman
Earthquake Arrows
Earthquake Arrows Royal Recruits
Arrows Earthquake
Arrows
Archers Arrows Earthquake
Arrows Earthquake
Arrows Fisherman
Fisherman Lumberjack
Arrows Royal Recruits Earthquake Fisherman
Archers Arrows
Earthquake Fisherman
Earthquake Arrows Fisherman
Earthquake Arrows Fisherman
Earthquake Arrows
Earthquake Arrows Royal Recruits
Arrows Earthquake
Fisherman
Archers Arrows Earthquake Fisherman
Arrows Earthquake Little Prince
Earthquake
Arrows
Fisherman
Earthquake Arrows Royal Recruits
Arrows Earthquake Little Prince
Fisherman
Arrows Earthquake Fisherman
Arrows Fisherman
Arrows Fisherman
Archers Arrows Little Prince
Arrows Earthquake
Arrows
Arrows Earthquake
Earthquake Archers Royal Recruits
Archers Arrows
Arrows
Lumberjack
Arrows Earthquake
Arrows
Royal Recruits
Royal Recruits
Royal Recruits Little Prince

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