My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Good

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Tombstone Goblin Demolisher Golem Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Hog Rider Golem Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golem Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Goblin Demolisher
Giant Snowball
Fire Spirit Tombstone Hog Rider
Zap
Fire Spirit Firecracker Royal Giant Tombstone
Barbarian Barrel
Fire Spirit Firecracker Tombstone
The Log
Fire Spirit Firecracker Royal Giant Tombstone Hog Rider Goblin Demolisher
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Fire Spirit Firecracker Tombstone
Royal Delivery
Fire Spirit Firecracker Hog Rider Goblin Demolisher Boss Bandit
Fireball
Firecracker Tombstone Hog Rider Boss Bandit
Poison
Firecracker Tombstone Boss Bandit
Lightning
Tombstone Boss Bandit
Rocket
Hog Rider Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Goblin Demolisher

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Goblin Demolisher Golem Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Firecracker Tombstone Hog Rider Goblin Demolisher Royal Giant Boss Bandit Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Firecracker Tombstone Hog Rider

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Golem
Firecracker
Royal Giant Hog Rider Golem
Royal Giant
Fire Spirit Firecracker Hog Rider Goblin Demolisher
Tombstone
Hog Rider
Fire Spirit Firecracker Royal Giant Goblin Demolisher
Goblin Demolisher
Royal Giant Hog Rider Golem
Golem
Fire Spirit Firecracker Goblin Demolisher
Boss Bandit

Defense Synergies 0 3

Fire Spirit
Firecracker
Firecracker
Fire Spirit Tombstone
Royal Giant
Tombstone
Firecracker Goblin Demolisher
Hog Rider
Goblin Demolisher
Tombstone
Golem
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Goblin Demolisher
Firecracker Tombstone
Fire Spirit Tombstone
Firecracker Tombstone
Firecracker Tombstone Goblin Demolisher
Fire Spirit Firecracker Goblin Demolisher
Fire Spirit Firecracker Tombstone
Tombstone
Fire Spirit Firecracker
Firecracker Tombstone Goblin Demolisher
Firecracker
Tombstone Fire Spirit
Fire Spirit Firecracker Tombstone Goblin Demolisher
Tombstone
Firecracker Tombstone
Fire Spirit Tombstone Firecracker Goblin Demolisher
Fire Spirit Firecracker Tombstone Goblin Demolisher
Goblin Demolisher Fire Spirit Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone
Firecracker
Tombstone
Tombstone
Fire Spirit Firecracker Goblin Demolisher
Tombstone
Firecracker Tombstone
Tombstone
Tombstone
Tombstone
Firecracker Goblin Demolisher
Tombstone Firecracker
Firecracker
Tombstone
Tombstone
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Fire Spirit Firecracker Goblin Demolisher
Firecracker Fire Spirit
Fire Spirit Firecracker Goblin Demolisher
Fire Spirit Firecracker Goblin Demolisher
Firecracker
Fire Spirit
Firecracker
Fire Spirit Firecracker
Fire Spirit Firecracker
Firecracker
Firecracker
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher
Fire Spirit Firecracker Goblin Demolisher
Fire Spirit Firecracker Goblin Demolisher
Firecracker Goblin Demolisher Fire Spirit
Firecracker
Firecracker
Fire Spirit Firecracker
Firecracker
Firecracker
Firecracker
Fire Spirit Tombstone
Fire Spirit Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker

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