My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Missing cards in your collection

Royal Delivery Rascals Heal Spirit Earthquake Elixir Golem Elixir Collector Mirror Rage Clone Tornado Void Goblin Drill Electro Dragon Bowler Executioner Cannon Cart Electro Giant Golem The Log Princess Ice Wizard Bandit Fisherman Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Sparky Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Battle Ram Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Skeleton Army
Giant Snowball
Archers Barbarians Battle Ram Skeleton Army Witch
Zap
Archers Battle Ram Inferno Tower Skeleton Army Witch
Barbarian Barrel
Archers Barbarians Valkyrie Battle Ram Inferno Tower Wizard Skeleton Army Witch
The Log
Archers Barbarians Battle Ram Skeleton Army Witch
Earthquake
Archers Barbarians Inferno Tower Skeleton Army Witch
Arrows
Archers Skeleton Army Witch
Royal Delivery
Archers Barbarians Valkyrie Battle Ram Wizard Skeleton Army Witch
Fireball
Archers Barbarians Battle Ram Inferno Tower Wizard Skeleton Army Witch
Poison
Archers Barbarians Inferno Tower Wizard Skeleton Army Witch
Lightning
Valkyrie Battle Ram Inferno Tower Wizard Witch
Rocket
Barbarians Valkyrie Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Army Valkyrie Battle Ram Barbarians Inferno Tower Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Skeleton Army Valkyrie Battle Ram

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Battle Ram
Barbarians
Valkyrie
Archers Battle Ram Wizard Witch
Battle Ram
Archers Valkyrie Witch
Inferno Tower
Wizard
Valkyrie
Skeleton Army
Witch
Valkyrie Battle Ram

Defense Synergies 2 8

Archers
Valkyrie Inferno Tower Skeleton Army Witch
Barbarians
Skeleton Army
Valkyrie
Archers Inferno Tower Wizard Witch
Battle Ram
Inferno Tower
Skeleton Army Archers Valkyrie
Wizard
Valkyrie Skeleton Army
Skeleton Army
Inferno Tower Archers Barbarians Wizard
Witch
Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard
Barbarians Inferno Tower Skeleton Army Valkyrie Witch
Barbarians Inferno Tower Skeleton Army Witch Archers Valkyrie
Barbarians Inferno Tower Skeleton Army Witch Valkyrie
Barbarians Valkyrie Skeleton Army
Skeleton Army Archers Valkyrie
Inferno Tower Archers Wizard Witch
Barbarians Valkyrie Inferno Tower
Barbarians Inferno Tower Witch Skeleton Army
Skeleton Army Archers Barbarians Valkyrie Inferno Tower
Archers Barbarians Valkyrie Skeleton Army Witch Wizard
Inferno Tower Archers Wizard Witch
Barbarians Inferno Tower Skeleton Army Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Barbarians Witch
Barbarians Inferno Tower Skeleton Army
Barbarians Inferno Tower Skeleton Army
Barbarians Wizard Valkyrie Inferno Tower Skeleton Army Witch
Archers Barbarians Valkyrie Wizard Skeleton Army Witch
Valkyrie Wizard Witch Archers Barbarians
Barbarians Inferno Tower
Valkyrie Wizard Skeleton Army Archers Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Archers Inferno Tower Witch
Archers Valkyrie Wizard
Barbarians Skeleton Army Valkyrie Inferno Tower Witch
Valkyrie Skeleton Army Barbarians Inferno Tower
Barbarians Inferno Tower Valkyrie Skeleton Army Witch
Wizard Archers Witch
Skeleton Army Archers Barbarians Valkyrie Inferno Tower Witch
Inferno Tower Barbarians Valkyrie Skeleton Army
Barbarians Valkyrie Inferno Tower Skeleton Army Witch
Inferno Tower Witch Barbarians Skeleton Army
Barbarians Valkyrie Inferno Tower Witch
Skeleton Army Barbarians Valkyrie
Barbarians Skeleton Army Valkyrie Inferno Tower Wizard Witch
Wizard Archers Barbarians Valkyrie Skeleton Army Witch
Barbarians Inferno Tower Skeleton Army Witch Archers Valkyrie
Valkyrie Archers Barbarians Inferno Tower Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie
Wizard Valkyrie
Wizard Witch
Archers Wizard Witch
Wizard
Wizard
Valkyrie Wizard
Archers Wizard
Wizard Witch
Wizard
Archers Wizard
Valkyrie Wizard Witch
Wizard
Barbarians
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Archers Wizard Witch
Wizard Witch
Wizard
Wizard
Archers Barbarians Skeleton Army Witch
Archers Wizard Witch
Valkyrie Wizard
Wizard
Witch
Witch
Witch

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