My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 problems 6 warnings Why?

Missing cards in your collection

Electro Dragon Goblin Giant Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elite Barbarians Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Minion Horde Elite Barbarians Giant
Giant Snowball
Archers Minions Barbarians Minion Horde Baby Dragon
Zap
Archers Minions Minion Horde
Barbarian Barrel
Archers Barbarians Elite Barbarians Valkyrie
The Log
Archers Barbarians Elite Barbarians
Earthquake
Archers Barbarians
Arrows
Archers Minions Minion Horde
Royal Delivery
Archers Minions Barbarians Minion Horde Elite Barbarians Valkyrie Baby Dragon
Fireball
Archers Minions Barbarians Minion Horde Elite Barbarians Baby Dragon
Poison
Archers Minions Barbarians Minion Horde
Lightning
Elite Barbarians Valkyrie Baby Dragon
Rocket
Barbarians Minion Horde Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Valkyrie Baby Dragon Barbarians Minion Horde Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Minions Valkyrie Baby Dragon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Elite Barbarians Giant Baby Dragon
Minions
Giant Elite Barbarians Valkyrie Baby Dragon
Barbarians
Minion Horde
Giant
Elite Barbarians
Valkyrie Archers Minions
Valkyrie
Archers Elite Barbarians Minions Giant Baby Dragon
Giant
Minions Archers Minion Horde Valkyrie Baby Dragon
Baby Dragon
Archers Minions Valkyrie Giant

Defense Synergies 3 5

Archers
Valkyrie Minions Baby Dragon
Minions
Valkyrie Archers Baby Dragon
Barbarians
Minion Horde
Minion Horde
Barbarians
Elite Barbarians
Valkyrie
Valkyrie
Archers Minions Elite Barbarians Baby Dragon
Giant
Baby Dragon
Archers Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Valkyrie Baby Dragon
Barbarians Minion Horde Elite Barbarians Minions Valkyrie
Barbarians Minion Horde Archers Minions Elite Barbarians Valkyrie
Barbarians Minion Horde Elite Barbarians Minions Valkyrie
Barbarians Elite Barbarians Valkyrie
Archers Minions Valkyrie Baby Dragon
Minions Minion Horde Archers Baby Dragon
Barbarians Valkyrie Baby Dragon
Barbarians Minion Horde Minions Elite Barbarians
Elite Barbarians Archers Barbarians Minion Horde Valkyrie
Archers Minions Barbarians Minion Horde Valkyrie Baby Dragon
Minions Minion Horde Archers Baby Dragon
Barbarians Minion Horde Minions Elite Barbarians Valkyrie
Valkyrie Minions Barbarians Minion Horde Baby Dragon
Barbarians Elite Barbarians Minion Horde
Barbarians Minion Horde Elite Barbarians
Barbarians Minion Horde Minions Elite Barbarians Valkyrie
Archers Minions Barbarians Minion Horde Elite Barbarians Valkyrie Baby Dragon
Valkyrie Baby Dragon Archers Minions Barbarians
Barbarians Elite Barbarians
Valkyrie Archers Minions Barbarians Minion Horde Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Archers Elite Barbarians
Archers Elite Barbarians Valkyrie Baby Dragon
Barbarians Minions Minion Horde Elite Barbarians Valkyrie
Valkyrie Barbarians Minion Horde Elite Barbarians
Barbarians Minion Horde Elite Barbarians Valkyrie
Archers Minions Minion Horde Baby Dragon
Archers Minions Barbarians Minion Horde Elite Barbarians Valkyrie
Barbarians Minion Horde Elite Barbarians Valkyrie
Minion Horde Minions Barbarians Elite Barbarians Valkyrie Baby Dragon
Barbarians Minion Horde
Minions Barbarians Minion Horde Elite Barbarians Valkyrie
Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Minion Horde Valkyrie
Archers Barbarians Minion Horde Valkyrie Baby Dragon
Barbarians Elite Barbarians Archers Minions Minion Horde Valkyrie Baby Dragon
Minions Valkyrie Archers Barbarians Minion Horde Elite Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Barbarians Valkyrie
Minion Horde Valkyrie Baby Dragon
Minions Minion Horde Baby Dragon
Archers Minion Horde Baby Dragon
Baby Dragon
Minions Minion Horde Elite Barbarians
Minion Horde Valkyrie
Archers Baby Dragon
Elite Barbarians Baby Dragon
Minions Minion Horde Baby Dragon
Elite Barbarians Baby Dragon
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Minions Minion Horde
Archers Baby Dragon
Valkyrie Baby Dragon
Minions Minion Horde Baby Dragon
Barbarians Minion Horde Baby Dragon
Valkyrie Baby Dragon
Minion Horde
Baby Dragon
Baby Dragon
Baby Dragon
Elite Barbarians Archers Minion Horde Baby Dragon
Minions Minion Horde
Minion Horde Elite Barbarians
Minion Horde
Minion Horde
Minion Horde
Minion Horde Archers Minions Barbarians
Archers Baby Dragon
Minion Horde Valkyrie Baby Dragon
Baby Dragon
Minion Horde Elite Barbarians
Minions Minion Horde Elite Barbarians Baby Dragon
Baby Dragon

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