My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians Goblin Barrel Guards Miner
Giant Snowball
Bats Archers Goblin Barrel Guards Miner
Zap
Bats Archers Inferno Tower Goblin Barrel Guards
Barbarian Barrel
Archers Elite Barbarians Inferno Tower Goblin Barrel Guards
The Log
Archers Elite Barbarians Goblin Barrel Guards
Earthquake
Archers Inferno Tower Goblin Barrel Guards
Arrows
Bats Archers Goblin Barrel Guards
Royal Delivery
Bats Archers Elite Barbarians Goblin Barrel Guards Miner
Fireball
Archers Elite Barbarians Inferno Tower Goblin Barrel
Poison
Bats Archers Inferno Tower Guards
Lightning
Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Goblin Barrel Guards Miner Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Elite Barbarians Goblin Barrel
Archers
Arrows Elite Barbarians Miner
Arrows
Elite Barbarians Archers Goblin Barrel Miner
Elite Barbarians
Arrows Bats Archers
Inferno Tower
Goblin Barrel
Bats Arrows Guards Miner
Guards
Miner Goblin Barrel
Miner
Bats Guards Archers Arrows Goblin Barrel

Defense Synergies 1 4

Bats
Inferno Tower
Archers
Inferno Tower Guards
Arrows
Inferno Tower
Elite Barbarians
Inferno Tower
Guards Bats Archers Arrows
Goblin Barrel
Guards
Inferno Tower Archers
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower
Elite Barbarians Inferno Tower Bats
Inferno Tower Bats Archers Elite Barbarians
Elite Barbarians Inferno Tower Bats Guards
Arrows Elite Barbarians
Arrows Bats Archers Guards
Bats Inferno Tower Archers Arrows
Arrows Inferno Tower
Inferno Tower Elite Barbarians
Elite Barbarians Guards Archers Inferno Tower Miner
Bats Archers Guards Arrows
Arrows Inferno Tower Bats Archers
Inferno Tower Bats Elite Barbarians Guards
Bats Arrows Guards
Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Bats Arrows Elite Barbarians Inferno Tower
Arrows Bats Archers Elite Barbarians Guards
Arrows Bats Archers Guards
Elite Barbarians Inferno Tower
Bats Archers Arrows Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Elite Barbarians Inferno Tower
Archers Arrows Elite Barbarians Miner
Guards Bats Elite Barbarians Inferno Tower
Guards Bats Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Guards
Arrows Bats Archers
Guards Bats Archers Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Bats Elite Barbarians Inferno Tower
Inferno Tower Guards
Bats Elite Barbarians Inferno Tower Guards
Arrows Elite Barbarians Guards
Elite Barbarians Inferno Tower Guards
Archers
Elite Barbarians Inferno Tower Guards Bats Archers
Bats Arrows Archers Elite Barbarians Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Miner
Arrows Miner
Arrows Guards
Arrows
Arrows Bats
Archers Arrows
Arrows
Arrows Miner
Bats Elite Barbarians Guards
Miner Arrows
Archers Arrows
Elite Barbarians Miner
Arrows
Arrows Elite Barbarians
Arrows
Arrows
Arrows
Bats
Archers Arrows
Arrows Miner
Arrows
Arrows
Arrows
Arrows Miner
Arrows Miner
Miner Arrows
Elite Barbarians Bats Archers Arrows
Bats Guards
Elite Barbarians
Arrows Miner
Arrows
Arrows
Bats Archers Guards
Archers Arrows
Arrows
Miner
Arrows
Arrows
Elite Barbarians
Bats Elite Barbarians Guards
Bats
Miner

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