My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Minion Horde Giant
Giant Snowball
Archers Minions Barbarians Minion Horde Witch
Zap
Archers Minions Minion Horde Witch
Barbarian Barrel
Archers Barbarians Witch
The Log
Archers Barbarians Witch
Earthquake
Archers Barbarians Elixir Collector Witch
Arrows
Archers Minions Minion Horde Witch
Royal Delivery
Archers Minions Barbarians Minion Horde Witch
Fireball
Archers Minions Barbarians Minion Horde Elixir Collector Witch
Poison
Archers Minions Barbarians Minion Horde Elixir Collector Witch
Lightning
Elixir Collector Witch
Rocket
Barbarians Minion Horde Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Barbarians Minion Horde Giant Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Minions Barbarians

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Giant
Arrows
Giant Archers
Minions
Giant
Barbarians
Minion Horde
Giant
Giant
Arrows Minions Archers Minion Horde Witch
Elixir Collector
Witch
Giant

Defense Synergies 0 4

Archers
Minions Witch
Arrows
Barbarians
Minions
Archers
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Giant
Elixir Collector
Witch
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde
Barbarians Minion Horde Minions Witch
Barbarians Minion Horde Witch Archers Minions
Barbarians Minion Horde Witch Minions
Arrows Barbarians
Arrows Archers Minions
Minions Minion Horde Archers Arrows Witch
Arrows Barbarians
Barbarians Minion Horde Witch Minions
Archers Barbarians Minion Horde
Archers Minions Barbarians Minion Horde Witch Arrows
Arrows Minions Minion Horde Archers Witch
Barbarians Minion Horde Minions Witch
Arrows Minions Barbarians Minion Horde Witch
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Arrows Minions Witch
Arrows Archers Minions Barbarians Minion Horde Witch
Arrows Witch Archers Minions Barbarians
Barbarians
Archers Arrows Minions Barbarians Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Witch
Archers Arrows
Barbarians Minions Minion Horde Witch
Barbarians Minion Horde
Barbarians Minion Horde Witch
Arrows Archers Minions Minion Horde Witch
Archers Minions Barbarians Minion Horde Witch
Barbarians Minion Horde
Minion Horde Minions Barbarians Witch
Witch Barbarians Minion Horde
Minions Barbarians Minion Horde Witch
Arrows Barbarians
Barbarians Minion Horde Witch
Archers Barbarians Minion Horde Witch
Barbarians Witch Archers Minions Minion Horde
Arrows Minions Archers Barbarians Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Barbarians
Arrows Minion Horde
Arrows Minions Minion Horde Witch
Archers Arrows Minion Horde Witch
Arrows
Arrows
Minions Minion Horde
Arrows Minion Horde
Archers Arrows
Arrows Minions Minion Horde
Arrows
Arrows Minion Horde Witch
Arrows Minion Horde
Arrows
Minions Minion Horde
Archers Arrows
Arrows Witch
Minions Minion Horde
Arrows
Arrows Barbarians Minion Horde
Arrows Witch
Minion Horde Witch
Arrows Witch
Arrows Witch
Arrows
Archers Arrows Minion Horde Witch
Minions Minion Horde Witch
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Archers Minions Barbarians Witch
Archers Arrows Witch
Arrows
Minion Horde
Arrows
Arrows
Minion Horde
Minions Minion Horde Witch
Witch
Witch

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