My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Elite Barbarians Dart Goblin Earthquake Elixir Golem Goblin Cage Zappies Royal Hogs Clone Electro Dragon Executioner Goblin Giant The Log Miner Princess Ice Wizard Royal Ghost Fisherman Electro Wizard Inferno Dragon Magic Archer Lumberjack Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Electro Dragon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Valkyrie Wall Breakers Prince Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Dragon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Prince
Giant Snowball
Fire Spirit Wall Breakers Electro Dragon Lumberjack
Zap
Fire Spirit Wall Breakers Prince
Barbarian Barrel
Fire Spirit Valkyrie Wall Breakers Magic Archer Lumberjack
The Log
Fire Spirit Mini P.E.K.K.A Wall Breakers Prince Lumberjack
Earthquake
Arrows
Fire Spirit Wall Breakers
Royal Delivery
Fire Spirit Mini P.E.K.K.A Valkyrie Wall Breakers Prince Electro Dragon Magic Archer Lumberjack
Fireball
Wall Breakers Electro Dragon Magic Archer Lumberjack
Poison
Electro Dragon Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Prince Electro Dragon Magic Archer Lumberjack
Rocket
Valkyrie Prince Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Electro Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Mini P.E.K.K.A Valkyrie Magic Archer Lumberjack Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Wall Breakers Mini P.E.K.K.A Valkyrie

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Mini P.E.K.K.A Wall Breakers Prince Lumberjack
Mini P.E.K.K.A
Fire Spirit Valkyrie Magic Archer Lumberjack
Valkyrie
Fire Spirit Prince Lumberjack Mini P.E.K.K.A Wall Breakers Electro Dragon Magic Archer
Wall Breakers
Fire Spirit Valkyrie
Prince
Valkyrie Fire Spirit Magic Archer Lumberjack
Electro Dragon
Valkyrie Magic Archer
Magic Archer
Mini P.E.K.K.A Valkyrie Prince Electro Dragon Lumberjack
Lumberjack
Valkyrie Fire Spirit Mini P.E.K.K.A Prince Magic Archer

Defense Synergies 0 12

Fire Spirit
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Fire Spirit Valkyrie Electro Dragon Magic Archer
Valkyrie
Fire Spirit Mini P.E.K.K.A Prince Electro Dragon Magic Archer Lumberjack
Wall Breakers
Prince
Valkyrie Magic Archer
Electro Dragon
Mini P.E.K.K.A Valkyrie Lumberjack
Magic Archer
Mini P.E.K.K.A Valkyrie Prince Lumberjack
Lumberjack
Valkyrie Electro Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Dragon Magic Archer
Mini P.E.K.K.A Lumberjack Valkyrie Prince Electro Dragon
Mini P.E.K.K.A Prince Lumberjack Fire Spirit Valkyrie Electro Dragon
Mini P.E.K.K.A Prince Lumberjack Valkyrie Electro Dragon
Mini P.E.K.K.A Valkyrie Prince Lumberjack
Fire Spirit Valkyrie Electro Dragon Magic Archer Lumberjack
Fire Spirit Electro Dragon Magic Archer
Valkyrie Electro Dragon Magic Archer
Mini P.E.K.K.A Prince Lumberjack
Fire Spirit Mini P.E.K.K.A Valkyrie Prince Lumberjack
Valkyrie Electro Dragon Magic Archer Lumberjack
Electro Dragon Magic Archer
Mini P.E.K.K.A Prince Lumberjack Fire Spirit Valkyrie Electro Dragon
Fire Spirit Valkyrie Mini P.E.K.K.A Prince Electro Dragon Magic Archer Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Valkyrie Prince Electro Dragon Lumberjack
Fire Spirit Valkyrie Prince Electro Dragon Magic Archer Lumberjack
Valkyrie Fire Spirit Electro Dragon Magic Archer Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Valkyrie Fire Spirit Mini P.E.K.K.A Prince Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Prince
Mini P.E.K.K.A Valkyrie Prince Electro Dragon Magic Archer Lumberjack
Lumberjack Mini P.E.K.K.A Valkyrie Prince Electro Dragon
Mini P.E.K.K.A Valkyrie Prince Lumberjack
Mini P.E.K.K.A Valkyrie Prince Lumberjack
Fire Spirit Electro Dragon Magic Archer
Mini P.E.K.K.A Prince Valkyrie Lumberjack
Mini P.E.K.K.A Valkyrie Prince Lumberjack
Electro Dragon Mini P.E.K.K.A Valkyrie Prince Magic Archer
Mini P.E.K.K.A Valkyrie Prince Electro Dragon Lumberjack
Valkyrie Prince
Mini P.E.K.K.A Prince Valkyrie Lumberjack
Valkyrie Electro Dragon Magic Archer
Electro Dragon Mini P.E.K.K.A Valkyrie Prince Magic Archer Lumberjack
Valkyrie Mini P.E.K.K.A Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Electro Dragon
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Valkyrie Prince
Fire Spirit Valkyrie Magic Archer
Fire Spirit Electro Dragon Magic Archer
Fire Spirit Magic Archer
Fire Spirit Electro Dragon Magic Archer
Electro Dragon
Fire Spirit Mini P.E.K.K.A Prince Electro Dragon Lumberjack
Valkyrie Prince Electro Dragon Magic Archer
Fire Spirit Electro Dragon Magic Archer
Fire Spirit Magic Archer
Electro Dragon Magic Archer
Prince Magic Archer
Electro Dragon Magic Archer
Magic Archer Electro Dragon
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Prince Electro Dragon Magic Archer
Fire Spirit Valkyrie Electro Dragon Magic Archer
Prince Magic Archer
Prince
Electro Dragon
Fire Spirit Valkyrie Electro Dragon Magic Archer
Electro Dragon Magic Archer
Prince Electro Dragon Magic Archer
Magic Archer
Fire Spirit Electro Dragon Magic Archer
Electro Dragon
Mini P.E.K.K.A
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Prince
Magic Archer
Fire Spirit Prince Electro Dragon Magic Archer
Fire Spirit Electro Dragon Magic Archer
Mini P.E.K.K.A Valkyrie Prince Electro Dragon Magic Archer Lumberjack
Electro Dragon Magic Archer
Prince Electro Dragon
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon Prince Magic Archer

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