My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Elite Barbarians Dart Goblin Earthquake Elixir Golem Goblin Cage Zappies Royal Hogs Clone Electro Dragon Executioner Goblin Giant The Log Miner Princess Ice Wizard Royal Ghost Fisherman Electro Wizard Inferno Dragon Magic Archer Lumberjack Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Goblin Hut Dark Prince Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Dark Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Lava Hound
Giant Snowball
Goblins Goblin Hut Goblin Barrel Lava Hound
Zap
Goblins Goblin Hut Goblin Barrel Dark Prince Lava Hound
Barbarian Barrel
Goblins Goblin Hut Goblin Barrel Dark Prince Ice Wizard
The Log
Goblins Goblin Hut Goblin Barrel Dark Prince
Earthquake
Goblin Hut Goblin Barrel
Arrows
Goblins Goblin Hut Goblin Barrel Lava Hound
Royal Delivery
Goblins Goblin Hut Goblin Barrel Dark Prince Ice Wizard Lava Hound
Fireball
Goblin Hut Goblin Barrel Ice Wizard Lava Hound
Poison
Goblin Hut Ice Wizard Lava Hound
Lightning
Ice Golem Goblin Hut Dark Prince Ice Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Fireball Goblin Barrel Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Goblin Barrel Ice Wizard Fireball Dark Prince Goblin Hut Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Ice Golem Goblin Barrel Ice Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem
Ice Golem
Goblin Barrel Goblins Goblin Hut
Fireball
Lava Hound Dark Prince
Goblin Hut
Ice Golem Goblin Barrel Dark Prince Ice Wizard Lava Hound
Goblin Barrel
Ice Golem Dark Prince Goblin Hut Ice Wizard Lava Hound
Dark Prince
Goblin Barrel Fireball Goblin Hut Ice Wizard
Ice Wizard
Goblin Hut Goblin Barrel Dark Prince
Lava Hound
Fireball Goblin Hut Goblin Barrel

Defense Synergies 0 11

Goblins
Ice Golem Ice Wizard
Ice Golem
Goblins Fireball Goblin Hut Ice Wizard
Fireball
Ice Golem Goblin Hut Dark Prince Ice Wizard
Goblin Hut
Ice Golem Fireball Dark Prince Ice Wizard
Goblin Barrel
Dark Prince
Fireball Goblin Hut Ice Wizard
Ice Wizard
Goblins Ice Golem Fireball Goblin Hut Dark Prince
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Goblin Hut
Goblins Goblin Hut Dark Prince Ice Wizard
Goblin Hut Goblins Dark Prince Ice Wizard
Goblin Hut Goblins Dark Prince Ice Wizard
Fireball Dark Prince
Fireball Goblins Dark Prince Ice Wizard
Fireball Goblin Hut Ice Wizard
Ice Golem Fireball
Goblins Goblin Hut Ice Wizard
Goblins Ice Golem Dark Prince Ice Wizard
Goblins Ice Wizard Ice Golem Fireball Goblin Hut Dark Prince
Fireball Goblin Hut Ice Wizard
Goblin Hut Fireball Dark Prince Ice Wizard
Fireball Goblins Goblin Hut Dark Prince
Goblin Hut
Fireball Goblin Hut
Goblins Fireball Goblin Hut Dark Prince
Fireball Goblins Goblin Hut Dark Prince Ice Wizard
Ice Golem Fireball Goblin Hut Dark Prince Ice Wizard
Goblin Hut
Dark Prince Goblins Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem Fireball Goblin Hut Dark Prince
Fireball Ice Golem
Goblins Ice Golem Goblin Hut Dark Prince
Dark Prince Ice Golem Fireball
Goblin Hut Dark Prince
Fireball Ice Golem Goblin Hut Ice Wizard
Dark Prince Goblins Ice Golem Fireball Goblin Hut Ice Wizard
Dark Prince
Goblins Ice Golem Fireball Goblin Hut Dark Prince
Goblin Hut
Goblin Hut Dark Prince
Fireball Dark Prince
Dark Prince Ice Golem Fireball
Fireball
Goblin Hut Goblins Ice Golem Fireball Dark Prince
Ice Golem Fireball Goblin Hut Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Ice Wizard
Fireball Goblin Hut
Ice Golem Fireball Dark Prince
Fireball Dark Prince
Fireball Ice Golem Ice Wizard
Fireball Ice Golem Ice Wizard
Fireball
Goblins Fireball
Fireball Dark Prince
Fireball
Ice Golem Fireball Goblin Hut
Fireball
Ice Golem Fireball Goblin Hut
Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Fireball Dark Prince
Fireball
Fireball
Fireball
Fireball
Ice Golem Fireball Dark Prince Ice Wizard
Fireball Ice Wizard
Fireball
Fireball
Ice Golem Fireball Ice Wizard
Fireball Goblin Hut
Fireball
Fireball
Fireball
Fireball
Fireball Goblin Hut Dark Prince
Fireball Ice Wizard
Fireball
Fireball Dark Prince
Ice Golem Fireball
Fireball
Dark Prince
Fireball
Fireball
Fireball Dark Prince

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