My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Royal Giant Hunter Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Royal Giant Guards
Giant Snowball
Skeletons Skeleton Barrel Guards Lumberjack
Zap
Skeletons Skeleton Barrel Royal Giant Guards
Barbarian Barrel
Skeletons Skeleton Barrel Guards Hunter Lumberjack
The Log
Skeletons Skeleton Barrel Royal Giant Guards Hunter Lumberjack
Earthquake
Skeletons Guards
Arrows
Skeletons Skeleton Barrel Guards
Royal Delivery
Skeletons Skeleton Barrel Guards Hunter Lumberjack
Fireball
Skeleton Barrel Hunter Lumberjack
Poison
Skeleton Barrel Guards Hunter
Lightning
Hunter Lumberjack
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage Guards Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Skeleton Barrel Guards Poison Hunter Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Skeleton Barrel Guards

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Royal Giant Guards Poison Lumberjack
Royal Giant
Skeleton Barrel Poison Hunter Guards Lumberjack
Rage
Guards
Skeleton Barrel Royal Giant Lumberjack
Poison
Royal Giant Skeleton Barrel
Hunter
Royal Giant Lumberjack
Lumberjack
Skeleton Barrel Royal Giant Guards Hunter

Defense Synergies 1 6

Skeletons
Poison Hunter Lumberjack
Skeleton Barrel
Royal Giant
Rage
Guards
Hunter Poison Lumberjack
Poison
Skeletons Guards
Hunter
Guards Skeletons Lumberjack
Lumberjack
Skeletons Guards Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Hunter Lumberjack Skeletons
Hunter Lumberjack Skeletons
Hunter Lumberjack Skeletons Guards
Poison Lumberjack
Skeletons Guards Hunter Lumberjack
Hunter Poison
Skeleton Barrel Poison
Hunter Skeletons Lumberjack
Guards Skeletons Hunter Lumberjack
Guards Poison Skeletons Hunter Lumberjack
Hunter Poison
Hunter Lumberjack Skeletons Guards
Guards Poison Hunter Lumberjack
Hunter Lumberjack
Hunter Lumberjack
Skeletons Poison Hunter Lumberjack
Guards Hunter Lumberjack
Poison Hunter Guards Lumberjack
Hunter Lumberjack
Guards Poison Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Skeletons
Poison Skeleton Barrel Hunter Lumberjack
Guards Lumberjack Skeletons Hunter
Guards Hunter Lumberjack
Skeletons Guards Hunter Lumberjack
Poison Skeletons Skeleton Barrel Hunter
Guards Skeletons Hunter Lumberjack
Hunter Lumberjack
Skeletons Poison
Skeletons Guards
Guards Hunter Lumberjack
Guards Poison
Skeletons Guards Hunter Lumberjack
Guards Skeletons Poison Hunter Lumberjack
Poison Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Guards
Poison Skeleton Barrel
Skeleton Barrel Poison
Skeleton Barrel Guards Poison
Poison
Poison Skeleton Barrel Hunter
Poison
Poison Skeleton Barrel Hunter
Poison Skeleton Barrel
Guards Poison Lumberjack
Poison Skeleton Barrel
Poison
Poison Skeleton Barrel Hunter
Skeleton Barrel Poison
Skeleton Barrel Poison
Skeleton Barrel Poison Hunter
Skeleton Barrel Poison
Poison
Skeleton Barrel Poison Hunter
Skeleton Barrel Poison
Poison
Poison
Skeleton Barrel Poison
Poison Hunter
Poison Skeleton Barrel Hunter
Skeleton Barrel Poison
Poison Skeleton Barrel
Poison Hunter
Skeleton Barrel Guards Poison
Poison Hunter
Poison
Poison
Skeleton Barrel Guards
Poison Hunter
Poison Hunter Lumberjack
Skeleton Barrel Poison
Poison
Guards Poison
Poison
Poison Skeleton Barrel

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