My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Hog Rider Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Hog Rider Guards Bandit
Giant Snowball
Minion Horde Battle Ram Hog Rider Guards
Zap
Minion Horde Battle Ram Guards Bandit
Barbarian Barrel
Battle Ram Guards Royal Ghost Bandit
The Log
Battle Ram Hog Rider Guards Bandit
Earthquake
Hog Rider Guards
Arrows
Minion Horde Guards
Royal Delivery
Minion Horde Battle Ram Hog Rider Guards Royal Ghost Bandit
Fireball
Minion Horde Battle Ram Hog Rider Bandit
Poison
Minion Horde Guards
Lightning
Battle Ram Bandit
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Freeze Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Royal Ghost Bandit Battle Ram Hog Rider Freeze Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Guards Royal Ghost Bandit

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Hog Rider Minion Horde Guards Freeze Royal Ghost Bandit
Minion Horde
Zap Battle Ram Hog Rider Freeze
Battle Ram
Zap Bandit Minion Horde Freeze Royal Ghost
Hog Rider
Zap Freeze Minion Horde Guards Bandit
Guards
Zap Hog Rider Bandit
Freeze
Hog Rider Zap Minion Horde Battle Ram
Royal Ghost
Zap Battle Ram Bandit
Bandit
Battle Ram Zap Hog Rider Guards Royal Ghost

Defense Synergies 0 5

Zap
Minion Horde Guards Royal Ghost Bandit
Minion Horde
Zap Freeze
Battle Ram
Hog Rider
Guards
Zap
Freeze
Minion Horde
Royal Ghost
Zap
Bandit
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Zap Bandit
Minion Horde Freeze Bandit
Minion Horde Guards Bandit
Freeze Zap Guards Royal Ghost Bandit
Minion Horde Zap Freeze
Zap Bandit
Minion Horde
Guards Minion Horde Royal Ghost Bandit
Minion Horde Guards Zap Freeze Royal Ghost Bandit
Minion Horde Zap
Minion Horde Zap Guards Freeze Bandit
Zap Minion Horde Guards Freeze Royal Ghost
Minion Horde Bandit
Minion Horde Zap Freeze Bandit
Minion Horde
Zap Minion Horde Guards Royal Ghost Bandit
Zap Freeze Guards Royal Ghost Bandit
Royal Ghost Minion Horde Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Royal Ghost Bandit
Bandit Zap Royal Ghost
Guards Bandit Zap Minion Horde
Guards Zap Minion Horde Bandit
Minion Horde Guards Bandit
Zap Minion Horde Freeze
Guards Minion Horde Bandit
Minion Horde
Zap Minion Horde Freeze Bandit
Minion Horde Guards
Minion Horde Guards
Zap Guards
Minion Horde Guards Bandit
Minion Horde
Guards Zap Minion Horde Freeze
Zap Minion Horde Freeze Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Guards Freeze Royal Ghost Bandit
Zap Royal Ghost Bandit
Minion Horde Bandit
Guards Freeze
Zap Minion Horde
Zap Minion Horde Freeze
Minion Horde
Zap Freeze
Zap Bandit
Minion Horde Guards
Zap Minion Horde Bandit
Zap
Bandit
Minion Horde Freeze Bandit
Zap
Zap Minion Horde Bandit
Minion Horde Bandit
Freeze
Minion Horde
Zap Bandit
Zap
Minion Horde
Zap Minion Horde
Zap Freeze
Minion Horde
Zap Royal Ghost Bandit
Zap Bandit
Zap Bandit
Zap Minion Horde
Zap Minion Horde Guards Freeze
Minion Horde
Zap Minion Horde Bandit
Zap Minion Horde Freeze
Minion Horde
Zap Minion Horde Guards Freeze Bandit
Zap
Freeze
Minion Horde
Zap
Zap
Minion Horde
Zap Minion Horde Guards Freeze
Zap
Zap Freeze Royal Ghost Bandit

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