My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Prince X-Bow Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince
Giant Snowball
Mega Minion Guards
Zap
Guards Prince X-Bow
Barbarian Barrel
Guards X-Bow
The Log
Mini P.E.K.K.A Guards Prince X-Bow
Earthquake
Guards X-Bow
Arrows
Guards
Royal Delivery
Mega Minion Mini P.E.K.K.A Guards Prince
Fireball
Mega Minion X-Bow
Poison
Mega Minion Guards X-Bow
Lightning
Mega Minion Mini P.E.K.K.A Prince X-Bow
Rocket
Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Guards Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Guards Mini P.E.K.K.A Prince Lightning X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Guards Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
X-Bow Mega Knight
Mini P.E.K.K.A
Lightning X-Bow The Log Mega Knight
Guards
X-Bow The Log
Prince
Mega Knight Lightning The Log
Lightning
Mini P.E.K.K.A Prince
X-Bow
The Log Mega Minion Mini P.E.K.K.A Guards
The Log
X-Bow Mini P.E.K.K.A Guards Prince Mega Knight
Mega Knight
Prince Mega Minion Mini P.E.K.K.A The Log

Defense Synergies 3 10

Mega Minion
Guards X-Bow The Log Mega Knight
Mini P.E.K.K.A
The Log Guards
Guards
Mega Minion Mini P.E.K.K.A Prince X-Bow The Log
Prince
The Log Guards
Lightning
The Log
X-Bow
The Log Mega Minion Guards
The Log
Mini P.E.K.K.A Prince X-Bow Mega Minion Guards Lightning Mega Knight
Mega Knight
Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion X-Bow The Log
Mini P.E.K.K.A Mega Minion Prince X-Bow The Log Mega Knight
Mini P.E.K.K.A Prince Mega Knight Mega Minion Lightning
Mini P.E.K.K.A Prince Mega Minion Guards Mega Knight
Lightning Mini P.E.K.K.A Prince X-Bow The Log Mega Knight
The Log Mega Minion Guards X-Bow Mega Knight
Mega Minion Lightning X-Bow
Lightning X-Bow The Log Mega Knight
Mini P.E.K.K.A Prince X-Bow
Guards Mini P.E.K.K.A Prince Mega Knight
Guards Mega Minion X-Bow The Log Mega Knight
Mega Minion
Mini P.E.K.K.A Prince Mega Knight Guards Lightning X-Bow The Log
Mega Knight Mega Minion Mini P.E.K.K.A Guards Prince X-Bow The Log
Mini P.E.K.K.A Prince X-Bow Mega Knight
Mini P.E.K.K.A Prince Lightning X-Bow The Log Mega Knight
Mega Knight Mini P.E.K.K.A Prince X-Bow
Mega Knight Mega Minion Guards Prince X-Bow The Log
The Log Mega Minion Guards Mega Knight
Mini P.E.K.K.A Prince
Mega Knight Mini P.E.K.K.A Guards Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Prince X-Bow
Mega Minion Mini P.E.K.K.A Prince Lightning X-Bow The Log Mega Knight
Guards Mega Knight Mini P.E.K.K.A Prince Lightning The Log
Mini P.E.K.K.A Guards Prince Lightning Mega Knight X-Bow The Log
Mini P.E.K.K.A Guards Prince Mega Knight
Mini P.E.K.K.A Guards Prince Mega Minion Lightning
Mini P.E.K.K.A Mega Knight Prince
Lightning Mega Knight Mega Minion Mini P.E.K.K.A Prince X-Bow The Log
Mega Minion Guards
Mega Knight Mega Minion Mini P.E.K.K.A Guards Prince
Lightning Mega Knight Guards Prince The Log
Mini P.E.K.K.A Prince Lightning Mega Knight Guards
Mega Knight
Guards Mega Minion Mini P.E.K.K.A Prince Lightning X-Bow The Log
Mega Knight Mega Minion Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards X-Bow The Log
X-Bow The Log
Lightning X-Bow The Log
Lightning Guards Prince The Log
The Log Mega Knight
Mega Minion
The Log
X-Bow The Log Lightning
The Log Lightning X-Bow
Lightning Mini P.E.K.K.A Guards Prince X-Bow
Lightning Prince X-Bow The Log
Lightning
Lightning The Log
Lightning X-Bow
Lightning Prince X-Bow The Log
Lightning X-Bow The Log
Lightning X-Bow The Log Mega Knight
Lightning
Mini P.E.K.K.A Lightning
Lightning Mega Minion Mini P.E.K.K.A Prince X-Bow The Log Mega Knight
Lightning X-Bow The Log Mega Knight
Lightning Prince X-Bow The Log Mega Knight
Lightning
Prince Lightning X-Bow The Log
Lightning X-Bow The Log
The Log Mega Knight
Mega Minion
X-Bow The Log Lightning
Lightning Prince X-Bow The Log Mega Knight
Lightning X-Bow The Log
Lightning X-Bow
Lightning Mega Minion Guards
Lightning Mega Minion Mini P.E.K.K.A
Lightning X-Bow The Log Mega Knight
Lightning
Prince Mega Knight
Lightning The Log
Lightning Guards Prince X-Bow
Lightning Mega Minion
The Log
Lightning Mega Minion Mini P.E.K.K.A Prince Mega Knight
The Log Lightning
Lightning
Mega Minion Prince Mega Knight
Guards Lightning The Log
Lightning
Lightning Prince X-Bow The Log Mega Knight

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