My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards Ram Rider
Giant Snowball
Furnace Royal Hogs Guards Ram Rider
Zap
Furnace Royal Hogs Guards Ram Rider
Barbarian Barrel
Knight Furnace Royal Hogs Guards Ice Wizard
The Log
Mini P.E.K.K.A Furnace Royal Hogs Guards Ram Rider
Earthquake
Furnace Royal Hogs Guards
Arrows
Furnace Royal Hogs Guards
Royal Delivery
Knight Mini P.E.K.K.A Royal Hogs Guards Ice Wizard Ram Rider
Fireball
Furnace Royal Hogs Ice Wizard Ram Rider
Poison
Furnace Royal Hogs Guards Ice Wizard
Lightning
Knight Mini P.E.K.K.A Furnace Ice Wizard Ram Rider
Rocket
Furnace Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Ice Wizard Fireball Mini P.E.K.K.A Furnace Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Guards Ice Wizard Fireball

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Furnace Royal Hogs Ice Wizard Ram Rider
Fireball
Knight Royal Hogs Ram Rider
Mini P.E.K.K.A
Furnace Royal Hogs Ice Wizard Ram Rider
Furnace
Knight Mini P.E.K.K.A Royal Hogs Ram Rider
Royal Hogs
Knight Fireball Mini P.E.K.K.A Furnace Guards
Guards
Royal Hogs Ram Rider
Ice Wizard
Knight Mini P.E.K.K.A Ram Rider
Ram Rider
Knight Fireball Mini P.E.K.K.A Furnace Guards Ice Wizard

Defense Synergies 1 13

Knight
Ice Wizard Fireball Mini P.E.K.K.A Furnace
Fireball
Knight Mini P.E.K.K.A Ice Wizard Ram Rider
Mini P.E.K.K.A
Knight Fireball Furnace Guards Ice Wizard Ram Rider
Furnace
Knight Mini P.E.K.K.A Guards Ice Wizard
Royal Hogs
Guards
Mini P.E.K.K.A Furnace Ice Wizard
Ice Wizard
Knight Fireball Mini P.E.K.K.A Furnace Guards
Ram Rider
Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Ram Rider
Mini P.E.K.K.A Knight Furnace Ice Wizard Ram Rider
Mini P.E.K.K.A Furnace Ram Rider Knight Ice Wizard
Mini P.E.K.K.A Knight Furnace Guards Ice Wizard Ram Rider
Fireball Mini P.E.K.K.A
Fireball Furnace Guards Ice Wizard
Furnace Ram Rider Fireball Ice Wizard
Fireball Ram Rider
Mini P.E.K.K.A Furnace Ice Wizard
Knight Guards Mini P.E.K.K.A Ice Wizard
Guards Ice Wizard Knight Fireball Furnace Ram Rider
Fireball Furnace Ice Wizard Ram Rider
Mini P.E.K.K.A Furnace Knight Fireball Guards Ice Wizard Ram Rider
Fireball Mini P.E.K.K.A Furnace Guards
Mini P.E.K.K.A Knight Furnace Ram Rider
Fireball Mini P.E.K.K.A Furnace Ram Rider
Knight Fireball Mini P.E.K.K.A Furnace
Fireball Knight Furnace Guards Ice Wizard Ram Rider
Furnace Knight Fireball Guards Ice Wizard Ram Rider
Mini P.E.K.K.A Ram Rider
Knight Fireball Mini P.E.K.K.A Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Fireball Furnace
Fireball Knight Mini P.E.K.K.A
Guards Knight Mini P.E.K.K.A Furnace Ram Rider
Mini P.E.K.K.A Guards Knight Fireball Ram Rider
Knight Mini P.E.K.K.A Guards Ram Rider
Fireball Furnace Ice Wizard Ram Rider
Mini P.E.K.K.A Guards Knight Fireball Furnace Ice Wizard Ram Rider
Mini P.E.K.K.A Knight
Knight Fireball Mini P.E.K.K.A
Guards
Knight Mini P.E.K.K.A Guards
Fireball Guards
Mini P.E.K.K.A Knight Fireball Guards Ram Rider
Fireball Furnace
Guards Knight Fireball Mini P.E.K.K.A Furnace
Fireball Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards
Fireball Ice Wizard Ram Rider
Fireball
Knight Fireball Guards
Fireball Furnace
Fireball Furnace Ice Wizard Ram Rider
Furnace
Fireball Ice Wizard Ram Rider
Fireball Ram Rider
Fireball Mini P.E.K.K.A Guards
Knight Fireball Ram Rider
Fireball
Knight Fireball
Fireball
Fireball Furnace
Fireball Furnace
Fireball Furnace
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball
Fireball Furnace Ice Wizard
Fireball Ice Wizard Ram Rider
Fireball Ram Rider
Fireball
Fireball Furnace Ice Wizard
Fireball Guards
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball Guards
Fireball Ice Wizard Ram Rider
Fireball
Fireball Knight Mini P.E.K.K.A
Fireball
Fireball
Fireball Guards
Fireball
Fireball

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