My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 5 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Zappies Giant Goblin Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Giant Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Clone
Giant Snowball
Barbarians Flying Machine Furnace Zappies Clone Lumberjack
Zap
Flying Machine Furnace Zappies Clone Goblin Giant
Barbarian Barrel
Barbarians Furnace Zappies Clone Lumberjack
The Log
Barbarians Furnace Zappies Clone Lumberjack
Earthquake
Barbarians Furnace Zappies Clone
Arrows
Flying Machine Furnace Zappies Clone
Royal Delivery
Barbarians Flying Machine Zappies Clone Lumberjack
Fireball
Barbarians Flying Machine Furnace Zappies Clone Lumberjack
Poison
Barbarians Flying Machine Furnace Zappies Clone
Lightning
Furnace Lumberjack
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Flying Machine Furnace Zappies Lumberjack Barbarians Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Flying Machine Furnace Zappies

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Flying Machine
Furnace Zappies Giant Clone Goblin Giant Lumberjack
Furnace
Flying Machine Giant Goblin Giant
Zappies
Flying Machine Giant Clone Goblin Giant Lumberjack
Giant
Flying Machine Furnace Zappies Lumberjack
Clone
Flying Machine Zappies Goblin Giant Lumberjack
Goblin Giant
Flying Machine Furnace Zappies Clone Lumberjack
Lumberjack
Flying Machine Zappies Giant Clone Goblin Giant

Defense Synergies 0 8

Barbarians
Furnace Zappies
Flying Machine
Furnace Zappies Lumberjack
Furnace
Barbarians Flying Machine Zappies Lumberjack
Zappies
Barbarians Flying Machine Furnace Lumberjack
Giant
Clone
Goblin Giant
Lumberjack
Flying Machine Furnace Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Zappies Goblin Giant
Barbarians Lumberjack Flying Machine Furnace Zappies
Barbarians Furnace Lumberjack Zappies
Barbarians Lumberjack Furnace Zappies
Barbarians Lumberjack
Flying Machine Furnace Zappies Lumberjack
Furnace Flying Machine Zappies
Barbarians Flying Machine Goblin Giant
Barbarians Zappies Furnace Lumberjack
Barbarians Zappies Lumberjack
Barbarians Flying Machine Furnace Zappies Goblin Giant Lumberjack
Flying Machine Furnace Zappies
Barbarians Furnace Lumberjack Flying Machine Zappies
Barbarians Furnace Zappies Lumberjack
Barbarians Furnace Zappies Lumberjack
Barbarians Furnace Zappies Lumberjack
Barbarians Furnace Zappies Lumberjack
Barbarians Flying Machine Furnace Zappies Lumberjack
Furnace Barbarians Flying Machine Zappies Lumberjack
Barbarians Zappies Lumberjack
Barbarians Flying Machine Furnace Zappies Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Furnace Zappies
Flying Machine Lumberjack
Barbarians Zappies Lumberjack Furnace Goblin Giant
Lumberjack Barbarians Zappies Goblin Giant
Barbarians Zappies Goblin Giant Lumberjack
Furnace Flying Machine Zappies Goblin Giant
Barbarians Flying Machine Furnace Zappies Goblin Giant Lumberjack
Barbarians Zappies Goblin Giant Lumberjack
Barbarians Flying Machine Zappies
Barbarians Zappies Goblin Giant
Barbarians Flying Machine Zappies Lumberjack
Barbarians Goblin Giant
Barbarians Zappies Goblin Giant Lumberjack
Barbarians Flying Machine Furnace Zappies
Barbarians Zappies Flying Machine Furnace Goblin Giant Lumberjack
Barbarians Flying Machine Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine
Flying Machine Goblin Giant
Barbarians Flying Machine
Furnace
Flying Machine Furnace Goblin Giant
Flying Machine Furnace
Flying Machine
Flying Machine
Lumberjack
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine Furnace
Flying Machine Furnace
Flying Machine Furnace
Flying Machine
Flying Machine
Barbarians Flying Machine
Furnace
Flying Machine
Flying Machine
Flying Machine Furnace
Flying Machine Zappies
Zappies
Barbarians Flying Machine Zappies
Flying Machine Zappies
Flying Machine Lumberjack
Flying Machine
Flying Machine
Flying Machine Zappies
Flying Machine Zappies
Flying Machine Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: