My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Flying Machine Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Flying Machine Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Elite Barbarians Guards Inferno Dragon
Giant Snowball
Archers Minion Horde Flying Machine Guards Inferno Dragon
Zap
Archers Minion Horde Flying Machine Guards Goblin Giant Inferno Dragon
Barbarian Barrel
Archers Elite Barbarians Guards
The Log
Archers Elite Barbarians Guards
Earthquake
Archers Guards
Arrows
Archers Minion Horde Flying Machine Guards
Royal Delivery
Archers Minion Horde Elite Barbarians Flying Machine Guards Inferno Dragon
Fireball
Archers Minion Horde Elite Barbarians Flying Machine Inferno Dragon
Poison
Archers Minion Horde Flying Machine Guards
Lightning
Elite Barbarians Inferno Dragon
Rocket
Minion Horde Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Guards Fireball Flying Machine Inferno Dragon Minion Horde Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Guards Fireball Flying Machine

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Goblin Giant Inferno Dragon
Minion Horde
Goblin Giant
Elite Barbarians
Archers Fireball Goblin Giant
Fireball
Goblin Giant Elite Barbarians
Flying Machine
Goblin Giant
Guards
Goblin Giant
Fireball Archers Minion Horde Elite Barbarians Flying Machine
Inferno Dragon
Archers

Defense Synergies 1 3

Archers
Guards Goblin Giant
Minion Horde
Elite Barbarians
Fireball
Goblin Giant
Flying Machine
Guards
Guards
Archers Flying Machine
Goblin Giant
Fireball Archers
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Flying Machine Goblin Giant
Minion Horde Elite Barbarians Inferno Dragon Flying Machine
Minion Horde Archers Elite Barbarians Inferno Dragon
Minion Horde Elite Barbarians Inferno Dragon Guards
Elite Barbarians Fireball
Fireball Archers Flying Machine Guards
Minion Horde Inferno Dragon Archers Fireball Flying Machine
Fireball Flying Machine Goblin Giant
Minion Horde Inferno Dragon Elite Barbarians
Elite Barbarians Guards Archers Minion Horde
Archers Minion Horde Guards Fireball Flying Machine Goblin Giant
Minion Horde Inferno Dragon Archers Fireball Flying Machine
Minion Horde Elite Barbarians Fireball Flying Machine Guards
Fireball Minion Horde Guards
Elite Barbarians Inferno Dragon Minion Horde
Minion Horde Elite Barbarians Fireball Inferno Dragon
Minion Horde Elite Barbarians Fireball
Fireball Archers Minion Horde Elite Barbarians Flying Machine Guards
Archers Fireball Flying Machine Guards Inferno Dragon
Elite Barbarians Inferno Dragon
Archers Minion Horde Elite Barbarians Fireball Flying Machine Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Elite Barbarians Fireball
Fireball Archers Elite Barbarians Flying Machine Inferno Dragon
Guards Minion Horde Elite Barbarians Goblin Giant
Guards Minion Horde Elite Barbarians Fireball Goblin Giant
Minion Horde Elite Barbarians Guards Goblin Giant Inferno Dragon
Fireball Archers Minion Horde Flying Machine Goblin Giant
Guards Archers Minion Horde Elite Barbarians Fireball Flying Machine Goblin Giant
Minion Horde Elite Barbarians Goblin Giant Inferno Dragon
Minion Horde Elite Barbarians Fireball Flying Machine Inferno Dragon
Minion Horde Guards Goblin Giant Inferno Dragon
Inferno Dragon Minion Horde Elite Barbarians Flying Machine Guards
Elite Barbarians Fireball Guards Goblin Giant
Elite Barbarians Minion Horde Fireball Guards Goblin Giant
Archers Minion Horde Fireball Flying Machine
Elite Barbarians Guards Archers Minion Horde Fireball Flying Machine Goblin Giant Inferno Dragon
Archers Minion Horde Elite Barbarians Fireball Flying Machine Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Flying Machine Guards
Fireball Flying Machine
Minion Horde Fireball Flying Machine Goblin Giant
Fireball Flying Machine Guards
Fireball Minion Horde
Fireball Minion Horde Flying Machine Goblin Giant
Archers Minion Horde Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Minion Horde Elite Barbarians Fireball Guards
Minion Horde Fireball Flying Machine
Fireball Archers Flying Machine
Flying Machine Elite Barbarians Fireball
Minion Horde Fireball Flying Machine
Elite Barbarians Fireball Flying Machine
Minion Horde Fireball Flying Machine
Minion Horde Fireball Flying Machine
Fireball
Minion Horde
Archers Fireball Flying Machine
Fireball Flying Machine
Minion Horde Fireball
Fireball
Minion Horde Fireball Flying Machine
Fireball
Minion Horde Inferno Dragon
Fireball Flying Machine
Fireball Flying Machine
Fireball
Elite Barbarians Archers Minion Horde Fireball Flying Machine
Minion Horde Fireball Flying Machine Guards
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Archers Fireball Flying Machine Guards
Fireball Archers Flying Machine
Fireball
Fireball Minion Horde Flying Machine
Fireball Flying Machine
Fireball
Minion Horde Elite Barbarians Flying Machine
Minion Horde Elite Barbarians Fireball Flying Machine Guards
Fireball Flying Machine
Fireball Flying Machine Goblin Giant

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