My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Goblin Hut Baby Dragon Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Goblin Hut Baby Dragon Witch
Zap
Goblin Hut Witch
Barbarian Barrel
Valkyrie Goblin Hut Witch Ice Wizard
The Log
Goblin Hut Witch
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Valkyrie Goblin Hut Baby Dragon Witch Ice Wizard
Fireball
Goblin Hut Baby Dragon Witch Ice Wizard
Poison
Goblin Hut Witch Ice Wizard
Lightning
Valkyrie Goblin Hut Baby Dragon Witch Ice Wizard
Rocket
Valkyrie Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Rage Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Ice Wizard Valkyrie Baby Dragon Giant Goblin Hut Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Ice Wizard Valkyrie Baby Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Giant Goblin Hut Baby Dragon Witch
Giant
Rage Valkyrie Goblin Hut Rocket Baby Dragon Witch Ice Wizard
Goblin Hut
Valkyrie Giant Baby Dragon Ice Wizard
Rocket
Giant
Rage
Giant Witch
Baby Dragon
Valkyrie Giant Goblin Hut Witch Ice Wizard
Witch
Rage Valkyrie Giant Baby Dragon
Ice Wizard
Giant Goblin Hut Baby Dragon

Defense Synergies 1 8

Valkyrie
Goblin Hut Baby Dragon Witch Ice Wizard
Giant
Goblin Hut
Valkyrie Baby Dragon Ice Wizard
Rocket
Rage
Baby Dragon
Ice Wizard Valkyrie Goblin Hut Witch
Witch
Valkyrie Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Valkyrie Goblin Hut Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Goblin Hut Baby Dragon
Valkyrie Goblin Hut Witch Ice Wizard
Goblin Hut Rocket Witch Valkyrie Ice Wizard
Goblin Hut Witch Valkyrie Ice Wizard
Valkyrie Rocket
Valkyrie Baby Dragon Ice Wizard
Rocket Goblin Hut Baby Dragon Witch Ice Wizard
Rocket Valkyrie Baby Dragon
Witch Goblin Hut Ice Wizard
Valkyrie Ice Wizard
Valkyrie Witch Ice Wizard Goblin Hut Baby Dragon
Goblin Hut Baby Dragon Witch Ice Wizard
Goblin Hut Valkyrie Rocket Witch Ice Wizard
Valkyrie Rocket Goblin Hut Baby Dragon Witch
Goblin Hut
Rocket Goblin Hut
Valkyrie Goblin Hut Witch
Valkyrie Goblin Hut Baby Dragon Witch Ice Wizard
Valkyrie Baby Dragon Witch Goblin Hut Ice Wizard
Goblin Hut
Valkyrie Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut Witch
Valkyrie Rocket Baby Dragon
Valkyrie Goblin Hut Rocket Witch
Valkyrie Rocket
Valkyrie Goblin Hut Witch
Rocket Goblin Hut Baby Dragon Witch Ice Wizard
Rocket Valkyrie Goblin Hut Witch Ice Wizard
Valkyrie
Rocket Valkyrie Goblin Hut Baby Dragon Witch
Witch Goblin Hut
Valkyrie Goblin Hut Witch
Rocket Valkyrie
Rocket Valkyrie Witch
Valkyrie Baby Dragon Witch
Goblin Hut Witch Valkyrie Rocket Baby Dragon
Valkyrie Goblin Hut Baby Dragon Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Baby Dragon
Baby Dragon Ice Wizard
Rocket Goblin Hut Baby Dragon
Valkyrie Rocket
Rocket Valkyrie Baby Dragon
Rocket Baby Dragon Witch Ice Wizard
Baby Dragon Witch
Baby Dragon Ice Wizard
Rocket
Rocket Valkyrie
Rocket Baby Dragon
Rocket Goblin Hut Baby Dragon
Rocket Baby Dragon
Goblin Hut Baby Dragon
Rocket Goblin Hut Baby Dragon Witch
Goblin Hut Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Rocket Valkyrie Baby Dragon Witch
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Valkyrie Baby Dragon Witch Ice Wizard
Witch
Baby Dragon Witch Ice Wizard
Baby Dragon Witch
Rocket Baby Dragon
Baby Dragon Witch Ice Wizard
Rocket Goblin Hut Witch
Rocket
Rocket
Rocket
Goblin Hut Rocket Witch
Rocket Baby Dragon Witch Ice Wizard
Valkyrie Rocket Baby Dragon
Baby Dragon
Rocket
Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch

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