My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Executioner P.E.K.K.A Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Lumberjack
Zap
Bandit
Barbarian Barrel
Elite Barbarians Valkyrie Executioner Bandit Lumberjack
The Log
Elite Barbarians Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Elite Barbarians Valkyrie Executioner P.E.K.K.A Bandit Lumberjack
Fireball
Elite Barbarians Executioner Bandit Lumberjack
Poison
Executioner
Lightning
Elite Barbarians Valkyrie Executioner Bandit Lumberjack
Rocket
Elite Barbarians Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Fireball Valkyrie Lumberjack Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Fireball Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball P.E.K.K.A Bandit Lumberjack
Elite Barbarians
Arrows Valkyrie Fireball Bandit Lumberjack
Fireball
Arrows Elite Barbarians
Valkyrie
Elite Barbarians Lumberjack Executioner P.E.K.K.A Bandit
Executioner
Valkyrie P.E.K.K.A Bandit
P.E.K.K.A
Arrows Valkyrie Executioner Lumberjack
Bandit
Arrows Elite Barbarians Valkyrie Executioner Lumberjack
Lumberjack
Valkyrie Arrows Elite Barbarians P.E.K.K.A Bandit

Defense Synergies 1 15

Arrows
Fireball Valkyrie P.E.K.K.A Bandit Lumberjack
Elite Barbarians
Valkyrie
Fireball
Arrows Valkyrie Bandit Lumberjack
Valkyrie
Elite Barbarians Arrows Fireball Executioner P.E.K.K.A Bandit Lumberjack
Executioner
Valkyrie Bandit Lumberjack
P.E.K.K.A
Arrows Valkyrie
Bandit
Arrows Fireball Valkyrie Executioner Lumberjack
Lumberjack
Arrows Fireball Valkyrie Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Executioner
Elite Barbarians P.E.K.K.A Lumberjack Valkyrie Executioner Bandit
P.E.K.K.A Lumberjack Elite Barbarians Valkyrie Executioner Bandit
Elite Barbarians P.E.K.K.A Lumberjack Valkyrie Bandit
Arrows Elite Barbarians Fireball Valkyrie P.E.K.K.A Lumberjack
Arrows Fireball Valkyrie Executioner Bandit Lumberjack
Arrows Fireball Executioner
Arrows Fireball Valkyrie P.E.K.K.A Bandit
P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Valkyrie Bandit Lumberjack
Valkyrie Executioner Arrows Fireball Bandit Lumberjack
Arrows Executioner Fireball
P.E.K.K.A Lumberjack Elite Barbarians Fireball Valkyrie Bandit
Fireball Valkyrie Executioner Arrows P.E.K.K.A Lumberjack
Elite Barbarians P.E.K.K.A Bandit Lumberjack
Elite Barbarians Fireball P.E.K.K.A Bandit Lumberjack
Arrows Elite Barbarians Fireball Valkyrie Executioner P.E.K.K.A Lumberjack
Arrows Fireball Elite Barbarians Valkyrie Executioner Bandit Lumberjack
Arrows Valkyrie Executioner Fireball Bandit Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
Valkyrie Arrows Elite Barbarians Fireball Executioner P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Elite Barbarians Fireball P.E.K.K.A Bandit
Fireball Bandit Arrows Elite Barbarians Valkyrie Executioner Lumberjack
P.E.K.K.A Bandit Lumberjack Elite Barbarians Valkyrie
Valkyrie P.E.K.K.A Lumberjack Elite Barbarians Fireball Bandit
P.E.K.K.A Elite Barbarians Valkyrie Executioner Bandit Lumberjack
Arrows Fireball Executioner
P.E.K.K.A Elite Barbarians Fireball Valkyrie Bandit Lumberjack
P.E.K.K.A Elite Barbarians Valkyrie Lumberjack
P.E.K.K.A Elite Barbarians Fireball Valkyrie Bandit
P.E.K.K.A
P.E.K.K.A Elite Barbarians Valkyrie Lumberjack
P.E.K.K.A Arrows Elite Barbarians Fireball Valkyrie
Elite Barbarians P.E.K.K.A Fireball Valkyrie Executioner Bandit Lumberjack
Fireball Valkyrie Executioner
Elite Barbarians Fireball Valkyrie Executioner P.E.K.K.A Lumberjack
Arrows Valkyrie Executioner Elite Barbarians Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Bandit
Arrows Fireball Executioner Bandit
Arrows Fireball Bandit
Arrows Fireball Valkyrie
Fireball Executioner Arrows Valkyrie
Arrows Fireball Executioner
Arrows Executioner
Arrows Fireball Executioner
Arrows Fireball Bandit
Elite Barbarians Fireball Lumberjack
Arrows Fireball Valkyrie Bandit
Fireball Arrows Executioner
Elite Barbarians Fireball Executioner Bandit
Arrows Fireball Bandit
Arrows Elite Barbarians Fireball
Arrows Fireball Executioner Bandit
Arrows Fireball Executioner Bandit
Arrows Fireball
Arrows Fireball Executioner Bandit
Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Executioner
Arrows Fireball Executioner Bandit
Fireball Arrows Bandit
Fireball Arrows Bandit
Elite Barbarians Arrows Fireball Executioner
Fireball
Elite Barbarians Fireball
Arrows Fireball Bandit
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Fireball Bandit
Fireball Arrows Executioner
Arrows Fireball
Fireball Valkyrie Executioner Lumberjack
Arrows Fireball Executioner
Arrows Fireball
Elite Barbarians Executioner P.E.K.K.A
Elite Barbarians Fireball
Fireball Executioner
Fireball Executioner Bandit

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