My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Minions Goblin Gang Hog Rider Skeleton Army
Zap
Fire Spirit Minions Goblin Gang Skeleton Army
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Skeleton Army
The Log
Fire Spirit Goblin Gang Elite Barbarians Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Fire Spirit Minions Goblin Gang Skeleton Army
Royal Delivery
Fire Spirit Minions Goblin Gang Elite Barbarians Hog Rider Skeleton Army
Fireball
Minions Goblin Gang Elite Barbarians Hog Rider Skeleton Army
Poison
Minions Goblin Gang Skeleton Army
Lightning
Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Goblin Gang Skeleton Army Hog Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Goblin Gang

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Hog Rider Fire Spirit Minions Mega Knight
Minions
Hog Rider Mega Knight Zap Elite Barbarians
Goblin Gang
Hog Rider
Elite Barbarians
Zap Fire Spirit Minions Hog Rider Mega Knight
Hog Rider
Fire Spirit Zap Minions Goblin Gang Elite Barbarians Mega Knight
Skeleton Army
Mega Knight
Minions Zap Elite Barbarians Hog Rider

Defense Synergies 1 8

Fire Spirit
Zap
Zap
Mega Knight Fire Spirit Minions Goblin Gang Elite Barbarians Skeleton Army
Minions
Zap Mega Knight
Goblin Gang
Zap Skeleton Army
Elite Barbarians
Zap Mega Knight
Hog Rider
Skeleton Army
Zap Goblin Gang
Mega Knight
Zap Minions Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Elite Barbarians Skeleton Army Zap Minions Goblin Gang Mega Knight
Goblin Gang Skeleton Army Mega Knight Fire Spirit Minions Elite Barbarians
Elite Barbarians Skeleton Army Minions Goblin Gang Mega Knight
Elite Barbarians Skeleton Army Mega Knight
Goblin Gang Skeleton Army Fire Spirit Zap Minions Mega Knight
Minions Fire Spirit Zap Goblin Gang
Zap Mega Knight
Minions Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Fire Spirit Mega Knight
Minions Goblin Gang Skeleton Army Zap Mega Knight
Minions Zap Goblin Gang
Skeleton Army Mega Knight Fire Spirit Zap Minions Goblin Gang Elite Barbarians
Fire Spirit Skeleton Army Mega Knight Zap Minions Goblin Gang
Elite Barbarians Skeleton Army Goblin Gang Mega Knight
Skeleton Army Zap Goblin Gang Elite Barbarians Mega Knight
Mega Knight Minions Goblin Gang Elite Barbarians Skeleton Army
Fire Spirit Mega Knight Zap Minions Goblin Gang Elite Barbarians Skeleton Army
Zap Fire Spirit Minions Mega Knight
Elite Barbarians
Goblin Gang Skeleton Army Mega Knight Fire Spirit Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Mega Knight
Goblin Gang Skeleton Army Mega Knight Zap Minions Elite Barbarians
Goblin Gang Skeleton Army Mega Knight Zap Elite Barbarians
Goblin Gang Elite Barbarians Skeleton Army Mega Knight
Fire Spirit Zap Minions Goblin Gang
Goblin Gang Skeleton Army Minions Elite Barbarians
Mega Knight Elite Barbarians Skeleton Army
Zap Mega Knight Minions Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army
Mega Knight Minions Elite Barbarians
Skeleton Army Mega Knight Zap Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight Goblin Gang
Skeleton Army Mega Knight
Goblin Gang Elite Barbarians Skeleton Army Zap Minions
Minions Mega Knight Zap Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Fire Spirit Zap Mega Knight
Fire Spirit Zap Minions
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Minions Goblin Gang Elite Barbarians
Zap
Fire Spirit Zap
Fire Spirit Elite Barbarians
Minions
Zap Elite Barbarians
Zap
Mega Knight
Minions
Fire Spirit Zap Mega Knight
Fire Spirit Zap Mega Knight
Minions Mega Knight
Zap
Zap Fire Spirit Mega Knight
Zap
Zap Mega Knight
Zap
Elite Barbarians Fire Spirit Zap
Zap Minions
Elite Barbarians
Zap Mega Knight
Zap
Mega Knight
Zap Fire Spirit Minions Goblin Gang Skeleton Army
Fire Spirit Zap
Goblin Gang Mega Knight
Zap
Zap
Elite Barbarians Mega Knight
Zap Minions Goblin Gang Elite Barbarians
Zap
Zap Mega Knight

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