My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Dart Goblin Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Goblin Barrel
Giant Snowball
Fire Spirit Minions Goblin Gang Dart Goblin Goblin Barrel Baby Dragon
Zap
Fire Spirit Minions Goblin Gang Dart Goblin Goblin Barrel
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Dart Goblin Bomb Tower Goblin Barrel
The Log
Fire Spirit Goblin Gang Elite Barbarians Dart Goblin Goblin Barrel
Earthquake
Goblin Gang Bomb Tower Goblin Barrel
Arrows
Fire Spirit Minions Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Fire Spirit Minions Goblin Gang Elite Barbarians Dart Goblin Goblin Barrel Baby Dragon
Fireball
Minions Goblin Gang Elite Barbarians Dart Goblin Bomb Tower Goblin Barrel Baby Dragon
Poison
Minions Goblin Gang Dart Goblin Bomb Tower
Lightning
Elite Barbarians Bomb Tower Baby Dragon
Rocket
Elite Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Goblin Gang Dart Goblin Goblin Barrel Bomb Tower Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Minions Goblin Gang Dart Goblin

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Goblin Barrel Baby Dragon
Minions
Elite Barbarians Baby Dragon
Goblin Gang
Goblin Barrel Dart Goblin Baby Dragon
Elite Barbarians
Fire Spirit Minions Dart Goblin
Dart Goblin
Goblin Barrel Goblin Gang Elite Barbarians Baby Dragon
Bomb Tower
Goblin Barrel
Goblin Gang Dart Goblin Fire Spirit Baby Dragon
Baby Dragon
Fire Spirit Minions Goblin Gang Dart Goblin Goblin Barrel

Defense Synergies 0 8

Fire Spirit
Minions
Dart Goblin Baby Dragon
Goblin Gang
Dart Goblin Bomb Tower
Elite Barbarians
Dart Goblin
Dart Goblin
Minions Goblin Gang Elite Barbarians Bomb Tower Baby Dragon
Bomb Tower
Goblin Gang Dart Goblin Baby Dragon
Goblin Barrel
Baby Dragon
Minions Dart Goblin Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Baby Dragon
Elite Barbarians Bomb Tower Minions Goblin Gang Dart Goblin
Goblin Gang Bomb Tower Fire Spirit Minions Elite Barbarians Dart Goblin
Elite Barbarians Bomb Tower Minions Goblin Gang Dart Goblin
Elite Barbarians Bomb Tower
Goblin Gang Fire Spirit Minions Dart Goblin Bomb Tower Baby Dragon
Minions Dart Goblin Fire Spirit Goblin Gang Bomb Tower Baby Dragon
Dart Goblin Bomb Tower Baby Dragon
Minions Goblin Gang Elite Barbarians Bomb Tower
Goblin Gang Elite Barbarians Fire Spirit Dart Goblin
Minions Goblin Gang Dart Goblin Bomb Tower Baby Dragon
Minions Goblin Gang Dart Goblin Baby Dragon
Bomb Tower Fire Spirit Minions Goblin Gang Elite Barbarians
Fire Spirit Bomb Tower Minions Goblin Gang Dart Goblin Baby Dragon
Elite Barbarians Goblin Gang Bomb Tower
Bomb Tower Goblin Gang Elite Barbarians
Bomb Tower Minions Goblin Gang Elite Barbarians
Fire Spirit Bomb Tower Minions Goblin Gang Elite Barbarians Dart Goblin Baby Dragon
Bomb Tower Baby Dragon Fire Spirit Minions Dart Goblin
Elite Barbarians Dart Goblin Bomb Tower
Goblin Gang Fire Spirit Minions Elite Barbarians Dart Goblin Bomb Tower Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bomb Tower Baby Dragon
Goblin Gang Minions Elite Barbarians Bomb Tower
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Fire Spirit Minions Goblin Gang Dart Goblin Bomb Tower Baby Dragon
Goblin Gang Minions Elite Barbarians Dart Goblin Bomb Tower
Elite Barbarians Bomb Tower
Minions Elite Barbarians Bomb Tower Baby Dragon
Goblin Gang Dart Goblin
Minions Elite Barbarians Dart Goblin Bomb Tower
Elite Barbarians
Elite Barbarians Goblin Gang Bomb Tower
Dart Goblin Bomb Tower Baby Dragon
Goblin Gang Elite Barbarians Minions Dart Goblin Bomb Tower Baby Dragon
Minions Elite Barbarians Dart Goblin Bomb Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin
Fire Spirit Baby Dragon
Fire Spirit Minions Dart Goblin Baby Dragon
Fire Spirit Dart Goblin Baby Dragon
Fire Spirit Dart Goblin Baby Dragon
Dart Goblin
Fire Spirit Minions Goblin Gang Elite Barbarians
Dart Goblin
Fire Spirit Dart Goblin Baby Dragon
Fire Spirit Elite Barbarians Dart Goblin Baby Dragon
Minions Dart Goblin Baby Dragon
Elite Barbarians Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Minions
Fire Spirit Dart Goblin Baby Dragon
Fire Spirit Dart Goblin Baby Dragon
Minions Baby Dragon
Baby Dragon
Fire Spirit Baby Dragon
Dart Goblin Baby Dragon
Baby Dragon
Dart Goblin Baby Dragon
Elite Barbarians Fire Spirit Dart Goblin Baby Dragon
Minions Dart Goblin
Elite Barbarians
Dart Goblin
Fire Spirit Minions Goblin Gang Dart Goblin
Fire Spirit Dart Goblin Baby Dragon
Goblin Gang Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Elite Barbarians Dart Goblin
Minions Goblin Gang Elite Barbarians Dart Goblin Baby Dragon
Dart Goblin
Dart Goblin Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: