My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

1 problems 5 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Barbarians Goblin Hut
Zap
Minions Goblin Hut
Barbarian Barrel
Barbarians Goblin Hut Barbarian Hut
The Log
Barbarians Goblin Hut Barbarian Hut
Earthquake
Barbarians Goblin Hut Barbarian Hut
Arrows
Minions Goblin Hut
Royal Delivery
Minions Barbarians Goblin Hut
Fireball
Minions Barbarians Goblin Hut Barbarian Hut
Poison
Minions Barbarians Goblin Hut Barbarian Hut
Lightning
Goblin Hut Barbarian Hut
Rocket
Barbarians Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Fireball Poison Barbarians Goblin Hut Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Fireball Poison

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Barbarian Hut
Minions
Barbarian Hut
Barbarians
Fireball
Arrows
Goblin Hut
Barbarian Hut
Rocket
Barbarian Hut
Arrows Minions Goblin Hut
Poison

Defense Synergies 1 7

Arrows
Barbarians Fireball Goblin Hut Barbarian Hut
Minions
Barbarian Hut
Barbarians
Arrows
Fireball
Arrows Goblin Hut Barbarian Hut
Goblin Hut
Arrows Fireball Barbarian Hut
Rocket
Barbarian Hut
Minions Arrows Fireball Goblin Hut
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Minions Fireball Goblin Hut
Barbarians Barbarian Hut Minions Goblin Hut
Barbarians Goblin Hut Rocket Barbarian Hut Minions
Barbarians Goblin Hut Barbarian Hut Minions
Arrows Barbarians Fireball Rocket Poison
Arrows Fireball Minions
Minions Rocket Arrows Fireball Goblin Hut Barbarian Hut Poison
Rocket Barbarian Hut Arrows Barbarians Fireball Poison
Barbarians Barbarian Hut Minions Goblin Hut
Barbarians
Minions Barbarians Poison Arrows Fireball Goblin Hut
Arrows Minions Fireball Goblin Hut Barbarian Hut Poison
Barbarians Goblin Hut Barbarian Hut Minions Fireball Rocket
Fireball Rocket Barbarian Hut Arrows Minions Barbarians Goblin Hut Poison
Barbarians Barbarian Hut Goblin Hut
Barbarians Rocket Barbarian Hut Fireball Goblin Hut
Barbarians Barbarian Hut Arrows Minions Fireball Goblin Hut Poison
Arrows Fireball Minions Barbarians Goblin Hut Barbarian Hut
Arrows Poison Minions Barbarians Fireball Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Goblin Hut
Arrows Minions Barbarians Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Fireball Goblin Hut
Fireball Poison Arrows Rocket
Barbarians Minions Goblin Hut Rocket Barbarian Hut
Rocket Barbarians Fireball Barbarian Hut
Barbarians Barbarian Hut Goblin Hut
Arrows Fireball Rocket Poison Minions Goblin Hut
Rocket Minions Barbarians Fireball Goblin Hut Barbarian Hut
Barbarians Barbarian Hut
Rocket Minions Barbarians Fireball Goblin Hut Barbarian Hut Poison
Barbarians Goblin Hut Barbarian Hut
Minions Barbarians Goblin Hut
Rocket Arrows Barbarians Fireball Poison
Barbarians Rocket Fireball Barbarian Hut
Barbarians Fireball Barbarian Hut
Barbarians Goblin Hut Minions Fireball Rocket Barbarian Hut Poison
Arrows Minions Poison Barbarians Fireball Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows Rocket Barbarian Hut
Arrows Fireball Poison
Rocket Arrows Fireball Goblin Hut Barbarian Hut Poison
Arrows Barbarians Fireball Rocket Barbarian Hut Poison
Fireball Rocket Poison Arrows
Arrows Fireball Poison Minions Rocket
Arrows Poison
Arrows Fireball Poison Barbarian Hut
Arrows Fireball Poison
Rocket Minions Fireball Poison
Rocket Poison Arrows Fireball
Fireball Poison Arrows Rocket
Rocket Poison Fireball Goblin Hut Barbarian Hut
Arrows Minions Fireball Rocket Poison
Arrows Fireball Goblin Hut Barbarian Hut Poison
Rocket Arrows Fireball Goblin Hut Barbarian Hut Poison
Arrows Fireball Goblin Hut Rocket Barbarian Hut Poison
Arrows Fireball Rocket Poison
Minions Rocket
Rocket Arrows Fireball Poison
Rocket Arrows Fireball Poison
Rocket Minions Fireball Poison
Rocket Arrows Fireball Poison
Rocket
Rocket Arrows Barbarians Fireball Barbarian Hut Poison
Arrows Poison Fireball
Arrows Fireball Poison
Fireball Arrows Poison
Fireball Rocket Poison Arrows
Poison Arrows Fireball
Rocket Minions Fireball Goblin Hut Poison
Fireball
Poison Arrows Fireball Rocket
Rocket Arrows Fireball Poison
Rocket Arrows Fireball Poison
Minions Barbarians Fireball Goblin Hut Rocket Barbarian Hut
Fireball Rocket Poison Arrows
Arrows Fireball
Fireball Poison Rocket
Arrows Fireball Poison
Rocket Arrows Fireball Poison
Minions Fireball Rocket Poison
Fireball Rocket Poison
Poison Fireball Rocket

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