My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Royal Recruits

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Minions Hog Rider
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Elite Barbarians
The Log
Fire Spirit Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Elite Barbarians Hog Rider
Fireball
Minions Elite Barbarians Hog Rider
Poison
Minions
Lightning
Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Fireball Hog Rider Poison Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Fireball Hog Rider Fire Spirit Minions Poison The Log
Minions
Hog Rider Zap Elite Barbarians
Elite Barbarians
Zap Fire Spirit Minions Fireball Hog Rider The Log
Fireball
Zap Hog Rider Elite Barbarians The Log
Hog Rider
Fire Spirit Zap Minions Fireball The Log Elite Barbarians Poison
Poison
Zap Hog Rider The Log
The Log
Hog Rider Zap Elite Barbarians Fireball Poison

Defense Synergies 2 9

Fire Spirit
Zap The Log
Zap
Fireball Fire Spirit Minions Elite Barbarians Poison The Log
Minions
Zap The Log
Elite Barbarians
Zap The Log
Fireball
Zap The Log
Hog Rider
Poison
Zap The Log
The Log
Fireball Fire Spirit Zap Minions Elite Barbarians Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball The Log
Elite Barbarians Zap Minions The Log
Fire Spirit Minions Elite Barbarians
Elite Barbarians Minions
Elite Barbarians Fireball Poison The Log
Fireball The Log Fire Spirit Zap Minions
Minions Fire Spirit Zap Fireball Poison
Zap Fireball Poison The Log
Minions Elite Barbarians
Elite Barbarians Fire Spirit
Minions Poison Zap Fireball The Log
Minions Zap Fireball Poison
Fire Spirit Zap Minions Elite Barbarians Fireball The Log
Fire Spirit Fireball Zap Minions Poison The Log
Elite Barbarians
Zap Elite Barbarians Fireball The Log
Minions Elite Barbarians Fireball Poison
Fire Spirit Fireball Zap Minions Elite Barbarians The Log
Zap Poison The Log Fire Spirit Minions Fireball
Elite Barbarians
Fire Spirit Minions Elite Barbarians Fireball Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball
Fireball Poison Zap Elite Barbarians The Log
Zap Minions Elite Barbarians The Log
Zap Elite Barbarians Fireball The Log
Elite Barbarians
Fire Spirit Fireball Poison Zap Minions
Minions Elite Barbarians Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball Poison The Log
Minions Elite Barbarians
Zap Elite Barbarians Fireball Poison The Log
Elite Barbarians Fireball
Fireball
Elite Barbarians Zap Minions Fireball Poison The Log
Minions Poison Zap Elite Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison The Log
Fireball Poison Zap The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison Fire Spirit Zap The Log
Fireball Poison Fire Spirit Zap Minions
Fire Spirit Poison The Log
Fireball Poison The Log Fire Spirit Zap
Fireball Poison The Log Zap
Fire Spirit Minions Elite Barbarians Fireball Poison
Poison Zap Fireball The Log
Fireball Poison Fire Spirit Zap
Poison Fire Spirit Elite Barbarians Fireball The Log
Minions Fireball Poison
Zap Elite Barbarians Fireball Poison The Log
Zap Fireball Poison The Log
Fireball Poison The Log
Fireball Poison
Minions
Fire Spirit Zap Fireball Poison The Log
Fire Spirit Zap Fireball Poison The Log
Minions Fireball Poison The Log
Fireball Poison
The Log
Zap Fireball Poison The Log
Zap Poison The Log Fire Spirit Fireball
Fireball Poison The Log Zap
Fireball Zap Poison The Log
Fireball Poison Zap The Log
Elite Barbarians Poison Fire Spirit Zap Fireball
Zap Minions Fireball Poison
Elite Barbarians Fireball
Poison Zap Fireball The Log
Zap Fireball Poison
Fireball Poison The Log
Zap Fire Spirit Minions Fireball
Fireball Poison Fire Spirit Zap
The Log Fireball
Fireball Poison
The Log Zap Fireball Poison
Zap Fireball Poison
Elite Barbarians
Zap Minions Elite Barbarians Fireball Poison The Log
Zap Fireball Poison
Poison Zap Fireball The Log

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