My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Missing cards in your collection

Royal Recruits

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Spear Goblins Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Minions Prince
Giant Snowball
Skeletons Fire Spirit Goblins Spear Goblins Bats Minions
Zap
Skeletons Fire Spirit Goblins Spear Goblins Bats Minions Prince
Barbarian Barrel
Skeletons Fire Spirit Goblins Spear Goblins
The Log
Skeletons Fire Spirit Goblins Spear Goblins Prince
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Fire Spirit Goblins Spear Goblins Bats Minions
Royal Delivery
Skeletons Fire Spirit Goblins Spear Goblins Bats Minions Prince
Fireball
Minions
Poison
Spear Goblins Bats Minions
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Goblins Spear Goblins Bats Zap Minions Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Goblins Spear Goblins

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Zap Prince
Goblins
Zap
Spear Goblins
Zap Prince
Bats
Zap Minions Prince
Zap
Prince Fire Spirit Goblins Spear Goblins Bats Minions
Minions
Bats Zap Prince
Prince
Zap Fire Spirit Spear Goblins Bats Minions

Defense Synergies 0 19

Skeletons
Fire Spirit Spear Goblins Bats Zap Minions Prince
Fire Spirit
Skeletons Spear Goblins Zap
Goblins
Zap
Spear Goblins
Skeletons Fire Spirit Bats Zap Minions Prince
Bats
Skeletons Spear Goblins Zap Minions Prince
Zap
Skeletons Fire Spirit Goblins Spear Goblins Bats Minions Prince
Minions
Skeletons Spear Goblins Bats Zap Prince
Prince
Skeletons Spear Goblins Bats Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions
Skeletons Goblins Bats Zap Minions Prince
Prince Skeletons Fire Spirit Goblins Bats Minions
Prince Skeletons Goblins Bats Minions
Prince
Skeletons Fire Spirit Goblins Spear Goblins Bats Zap Minions
Bats Minions Fire Spirit Spear Goblins Zap
Zap
Skeletons Goblins Minions Prince
Skeletons Fire Spirit Goblins Spear Goblins Prince
Goblins Bats Minions Skeletons Spear Goblins Zap
Minions Spear Goblins Bats Zap
Prince Skeletons Fire Spirit Bats Zap Minions
Fire Spirit Goblins Bats Zap Minions Prince
Prince
Zap Prince
Skeletons Goblins Bats Minions Prince
Fire Spirit Goblins Spear Goblins Bats Zap Minions Prince
Zap Fire Spirit Spear Goblins Bats Minions
Prince
Fire Spirit Goblins Spear Goblins Bats Minions Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Spear Goblins Zap Prince
Zap Prince
Skeletons Goblins Spear Goblins Bats Zap Minions Prince
Prince Bats Zap
Skeletons Prince
Fire Spirit Skeletons Bats Zap Minions
Prince Skeletons Goblins Spear Goblins Bats Minions
Prince
Zap Skeletons Goblins Spear Goblins Bats Minions Prince
Skeletons
Bats Minions Prince
Zap Prince
Prince Skeletons
Skeletons Goblins Spear Goblins Bats Zap Minions Prince
Bats Minions Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Prince
Fire Spirit Zap
Fire Spirit Spear Goblins Bats Zap Minions
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Goblins Bats Minions Prince
Zap Prince
Fire Spirit Zap
Fire Spirit
Minions
Zap Prince
Spear Goblins Zap
Bats Minions
Fire Spirit Zap Prince
Fire Spirit Zap
Minions Prince
Prince
Zap
Zap Fire Spirit
Zap
Zap Prince
Zap
Fire Spirit Bats Zap
Zap Bats Minions
Zap
Zap
Prince
Zap Fire Spirit Spear Goblins Bats Minions Prince
Fire Spirit Zap
Prince
Zap
Zap
Prince
Zap Bats Minions
Bats Zap
Zap Prince

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