My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Goblin Hut Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Barbarians Hog Rider Goblin Hut Lumberjack
Zap
Archers Goblin Hut
Barbarian Barrel
Archers Barbarians Valkyrie Goblin Hut Wizard Lumberjack
The Log
Archers Barbarians Hog Rider Goblin Hut Lumberjack
Earthquake
Archers Barbarians Hog Rider Goblin Hut
Arrows
Archers Goblin Hut
Royal Delivery
Archers Barbarians Valkyrie Hog Rider Goblin Hut Wizard Lumberjack
Fireball
Archers Barbarians Hog Rider Goblin Hut Wizard Lumberjack
Poison
Archers Barbarians Goblin Hut Wizard
Lightning
Valkyrie Goblin Hut Wizard Lumberjack
Rocket
Barbarians Valkyrie Hog Rider Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Valkyrie Hog Rider Poison Lumberjack Barbarians Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Valkyrie Hog Rider Poison

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider Goblin Hut Lumberjack
Barbarians
Hog Rider
Valkyrie
Archers Hog Rider Lumberjack Goblin Hut Wizard
Hog Rider
Valkyrie Archers Barbarians Goblin Hut Wizard Poison Lumberjack
Goblin Hut
Archers Valkyrie Hog Rider Lumberjack
Wizard
Valkyrie Hog Rider Lumberjack
Poison
Hog Rider
Lumberjack
Valkyrie Archers Hog Rider Goblin Hut Wizard

Defense Synergies 1 8

Archers
Valkyrie Goblin Hut Lumberjack
Barbarians
Valkyrie
Archers Goblin Hut Wizard Lumberjack
Hog Rider
Goblin Hut
Archers Valkyrie Wizard Lumberjack
Wizard
Valkyrie Goblin Hut Lumberjack
Poison
Lumberjack
Archers Valkyrie Goblin Hut Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Wizard
Barbarians Lumberjack Valkyrie Goblin Hut
Barbarians Goblin Hut Lumberjack Archers Valkyrie
Barbarians Goblin Hut Lumberjack Valkyrie
Barbarians Valkyrie Poison Lumberjack
Archers Valkyrie Lumberjack
Archers Goblin Hut Wizard Poison
Barbarians Valkyrie Poison
Barbarians Goblin Hut Lumberjack
Archers Barbarians Valkyrie Lumberjack
Archers Barbarians Valkyrie Poison Goblin Hut Wizard Lumberjack
Archers Goblin Hut Wizard Poison
Barbarians Goblin Hut Lumberjack Valkyrie Wizard
Valkyrie Wizard Barbarians Goblin Hut Poison Lumberjack
Barbarians Goblin Hut Lumberjack
Barbarians Goblin Hut Lumberjack
Barbarians Wizard Valkyrie Goblin Hut Poison Lumberjack
Archers Barbarians Valkyrie Goblin Hut Wizard Lumberjack
Valkyrie Wizard Poison Archers Barbarians Goblin Hut Lumberjack
Barbarians Goblin Hut Lumberjack
Valkyrie Wizard Archers Barbarians Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Lumberjack Archers Goblin Hut
Poison Archers Valkyrie Wizard Lumberjack
Barbarians Lumberjack Valkyrie Goblin Hut
Valkyrie Lumberjack Barbarians
Barbarians Valkyrie Goblin Hut Lumberjack
Wizard Poison Archers Goblin Hut
Archers Barbarians Valkyrie Goblin Hut Lumberjack
Barbarians Valkyrie Lumberjack
Barbarians Valkyrie Goblin Hut Poison
Barbarians Goblin Hut
Barbarians Valkyrie Goblin Hut Lumberjack
Barbarians Valkyrie Poison
Barbarians Valkyrie Wizard Lumberjack
Wizard Archers Barbarians Valkyrie
Barbarians Goblin Hut Archers Valkyrie Poison Lumberjack
Valkyrie Poison Archers Barbarians Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison
Goblin Hut Poison
Barbarians Valkyrie Poison
Wizard Poison Valkyrie
Wizard Poison
Archers Wizard Poison
Poison Wizard
Poison Wizard
Poison Lumberjack
Poison Valkyrie Wizard
Poison Archers Wizard
Poison Goblin Hut
Poison
Goblin Hut Poison
Goblin Hut Wizard Poison
Goblin Hut Wizard Poison
Poison
Archers Wizard Poison
Valkyrie Wizard Poison
Poison
Wizard Poison
Barbarians Poison
Poison Valkyrie Wizard
Poison Wizard
Wizard Poison
Poison
Poison Archers Wizard
Goblin Hut Wizard Poison
Poison Wizard
Poison
Wizard Poison
Archers Barbarians Goblin Hut
Poison Archers Wizard
Poison Valkyrie Wizard Lumberjack
Wizard Poison
Poison
Poison
Poison
Poison

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