My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Baby Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Baby Dragon Inferno Dragon Night Witch Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner Inferno Dragon Night Witch Lava Hound
Giant Snowball
Archers Mega Minion Baby Dragon Miner Inferno Dragon Night Witch Lava Hound
Zap
Archers Inferno Dragon Night Witch Lava Hound
Barbarian Barrel
Archers Night Witch
The Log
Archers
Earthquake
Archers
Arrows
Archers Night Witch Lava Hound
Royal Delivery
Archers Mega Minion Baby Dragon Miner Inferno Dragon Night Witch Lava Hound
Fireball
Archers Mega Minion Baby Dragon Inferno Dragon Night Witch Lava Hound
Poison
Archers Mega Minion Night Witch Lava Hound
Lightning
Mega Minion Baby Dragon Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Miner Inferno Dragon Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Mega Minion Miner Baby Dragon Inferno Dragon Night Witch Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Mega Minion Miner Baby Dragon

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Miner Inferno Dragon Mega Knight Lava Hound
Mega Minion
Lava Hound Baby Dragon Miner Mega Knight
Baby Dragon
Lava Hound Archers Mega Minion Miner Inferno Dragon Mega Knight
Miner
Lava Hound Archers Mega Minion Baby Dragon Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Lava Hound Archers Baby Dragon Miner
Night Witch
Mega Knight Lava Hound
Mega Knight
Inferno Dragon Archers Mega Minion Baby Dragon Miner Night Witch
Lava Hound
Mega Minion Baby Dragon Miner Inferno Dragon Archers Night Witch

Defense Synergies 0 12

Archers
Mega Minion Baby Dragon Mega Knight
Mega Minion
Archers Baby Dragon Miner Night Witch Mega Knight
Baby Dragon
Archers Mega Minion Inferno Dragon Mega Knight
Miner
Mega Minion Mega Knight
Inferno Dragon
Baby Dragon Mega Knight
Night Witch
Mega Minion Mega Knight
Mega Knight
Archers Mega Minion Baby Dragon Miner Inferno Dragon Night Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon
Inferno Dragon Mega Minion Night Witch Mega Knight
Mega Knight Archers Mega Minion Inferno Dragon Night Witch
Inferno Dragon Night Witch Mega Minion Mega Knight
Mega Knight
Archers Mega Minion Baby Dragon Night Witch Mega Knight
Mega Minion Inferno Dragon Archers Baby Dragon Night Witch
Baby Dragon Mega Knight
Inferno Dragon Night Witch
Archers Miner Night Witch Mega Knight
Archers Mega Minion Baby Dragon Night Witch Mega Knight
Mega Minion Inferno Dragon Archers Baby Dragon Night Witch
Night Witch Mega Knight
Mega Knight Mega Minion Baby Dragon Night Witch
Inferno Dragon Mega Knight
Inferno Dragon Mega Knight
Mega Knight Night Witch
Mega Knight Archers Mega Minion Baby Dragon Night Witch
Baby Dragon Archers Mega Minion Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Archers Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers
Archers Mega Minion Baby Dragon Miner Inferno Dragon Mega Knight
Mega Knight
Mega Knight Night Witch
Inferno Dragon Night Witch Mega Knight
Archers Baby Dragon
Archers Mega Minion Night Witch
Mega Knight Inferno Dragon
Mega Knight Mega Minion Baby Dragon Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Knight Mega Minion
Mega Knight
Mega Knight Night Witch
Archers Baby Dragon Mega Knight
Archers Mega Minion Baby Dragon Inferno Dragon Night Witch
Mega Knight Archers Mega Minion Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Miner
Baby Dragon Miner
Baby Dragon Mega Knight
Mega Minion Baby Dragon
Archers Baby Dragon
Baby Dragon
Miner
Night Witch
Miner
Archers Baby Dragon
Baby Dragon Miner
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Mega Knight
Night Witch
Archers Mega Minion Baby Dragon Mega Knight
Baby Dragon Miner Mega Knight
Baby Dragon Night Witch Mega Knight
Baby Dragon
Baby Dragon Mega Knight
Mega Minion Inferno Dragon
Miner Baby Dragon
Baby Dragon Miner Mega Knight
Miner Baby Dragon
Archers Baby Dragon Night Witch
Mega Minion
Mega Minion Night Witch
Miner Night Witch Mega Knight
Mega Knight
Archers Night Witch
Archers Mega Minion Baby Dragon
Miner Mega Minion Baby Dragon Mega Knight
Baby Dragon
Mega Minion Mega Knight
Baby Dragon
Baby Dragon Miner Mega Knight

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