My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Miner
Giant Snowball
Goblins Minions Miner
Zap
Goblins Minions Inferno Tower
Barbarian Barrel
Goblins Elite Barbarians Inferno Tower
The Log
Goblins Elite Barbarians
Earthquake
Inferno Tower
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Elite Barbarians Miner
Fireball
Minions Elite Barbarians Inferno Tower
Poison
Minions Inferno Tower
Lightning
Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Minions Miner Fireball Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Minions

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Arrows
Elite Barbarians Fireball Miner
Minions
Miner Elite Barbarians
Elite Barbarians
Arrows Minions Fireball The Log
Fireball
Arrows Elite Barbarians The Log Miner
Inferno Tower
The Log
Elite Barbarians Fireball Miner
Miner
Goblins Minions Arrows Fireball The Log

Defense Synergies 2 10

Goblins
Inferno Tower The Log
Arrows
Fireball Inferno Tower
Minions
Inferno Tower The Log
Elite Barbarians
The Log
Fireball
The Log Arrows Inferno Tower Miner
Inferno Tower
The Log Goblins Arrows Minions Fireball
The Log
Fireball Inferno Tower Goblins Minions Elite Barbarians Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Inferno Tower The Log
Elite Barbarians Inferno Tower Goblins Minions The Log
Inferno Tower Goblins Minions Elite Barbarians
Elite Barbarians Inferno Tower Goblins Minions
Arrows Elite Barbarians Fireball The Log
Arrows Fireball The Log Goblins Minions
Minions Inferno Tower Arrows Fireball
Arrows Fireball Inferno Tower The Log
Inferno Tower Goblins Minions Elite Barbarians
Elite Barbarians Goblins Inferno Tower Miner
Goblins Minions Arrows Fireball The Log
Arrows Minions Inferno Tower Fireball
Inferno Tower Minions Elite Barbarians Fireball The Log
Fireball Goblins Arrows Minions The Log
Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Fireball The Log
Goblins Arrows Minions Elite Barbarians Fireball Inferno Tower
Arrows Fireball Goblins Minions Elite Barbarians The Log
Arrows The Log Minions Fireball
Elite Barbarians Inferno Tower
Goblins Arrows Minions Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians Fireball Inferno Tower
Fireball Arrows Elite Barbarians The Log Miner
Goblins Minions Elite Barbarians Inferno Tower The Log
Elite Barbarians Fireball Inferno Tower The Log
Inferno Tower Elite Barbarians
Arrows Fireball Minions
Goblins Minions Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians
Goblins Minions Elite Barbarians Fireball Inferno Tower The Log
Inferno Tower
Minions Elite Barbarians Inferno Tower
Arrows Elite Barbarians Fireball The Log
Elite Barbarians Fireball Inferno Tower
Fireball
Elite Barbarians Inferno Tower Goblins Minions Fireball The Log
Arrows Minions Elite Barbarians Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log Miner
Arrows Fireball The Log Miner
Arrows Fireball The Log
Fireball Arrows The Log
Arrows Fireball Minions
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log Miner
Goblins Minions Elite Barbarians Fireball
Miner Arrows Fireball The Log
Fireball Arrows
Elite Barbarians Fireball The Log Miner
Arrows Minions Fireball
Arrows Elite Barbarians Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Minions
Arrows Fireball The Log
Arrows Fireball The Log Miner
Minions Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball
Arrows Fireball The Log Miner
Fireball Arrows The Log Miner
Fireball Miner Arrows The Log
Elite Barbarians Arrows Fireball
Minions Fireball
Elite Barbarians Fireball
Arrows Fireball The Log Miner
Arrows Fireball
Arrows Fireball The Log
Minions Fireball
Fireball Arrows
Arrows The Log Fireball
Fireball Miner
Arrows The Log Fireball
Arrows Fireball
Elite Barbarians
Minions Elite Barbarians Fireball The Log
Fireball
Fireball The Log Miner

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