My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Balloon Lumberjack
Zap
Archers Balloon
Barbarian Barrel
Archers Wizard Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Wizard Balloon P.E.K.K.A Lumberjack
Fireball
Archers Wizard Balloon Lumberjack
Poison
Archers Wizard Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Archers Fireball Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Archers Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Balloon P.E.K.K.A Lumberjack
Fireball
Mirror
Wizard
Rage Balloon P.E.K.K.A Lumberjack
Mirror
Fireball Balloon Lumberjack
Rage
Balloon Wizard
Balloon
Rage Lumberjack Archers Wizard Mirror
P.E.K.K.A
Archers Wizard Lumberjack
Lumberjack
Balloon Archers Wizard Mirror P.E.K.K.A

Defense Synergies 1 6

Archers
P.E.K.K.A Lumberjack
Fireball
Mirror Lumberjack
Wizard
P.E.K.K.A Lumberjack
Mirror
Fireball Lumberjack
Rage
Balloon
P.E.K.K.A
Archers Wizard
Lumberjack
Archers Fireball Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Archers
P.E.K.K.A Lumberjack
Fireball P.E.K.K.A Lumberjack
Fireball Archers Lumberjack
Archers Fireball Wizard
Fireball P.E.K.K.A
P.E.K.K.A Lumberjack
Archers Lumberjack
Archers Fireball Wizard Lumberjack
Archers Fireball Wizard
P.E.K.K.A Lumberjack Fireball Wizard
Fireball Wizard P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Fireball P.E.K.K.A Lumberjack
Wizard Fireball P.E.K.K.A Lumberjack
Fireball Archers Wizard Lumberjack
Wizard Archers Fireball Lumberjack
P.E.K.K.A Lumberjack
Wizard Archers Fireball P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Fireball P.E.K.K.A
Fireball Archers Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Fireball
P.E.K.K.A Lumberjack
Fireball Wizard Archers
P.E.K.K.A Archers Fireball Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Fireball
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Fireball
P.E.K.K.A Fireball Wizard Lumberjack
Wizard Archers Fireball
Archers Fireball P.E.K.K.A Lumberjack
Archers Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Archers Wizard
Fireball Wizard
Fireball Wizard
Fireball Lumberjack
Fireball Wizard
Fireball Archers Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Archers Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Archers Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Archers Fireball
Fireball Archers Wizard
Fireball
Fireball Wizard Lumberjack
Fireball Wizard
Fireball
P.E.K.K.A
Fireball
Fireball
Fireball

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