My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Goblin Gang Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Spear Goblins Minions Goblin Gang Hog Rider
Zap
Fire Spirit Spear Goblins Minions Goblin Gang Mortar
Barbarian Barrel
Fire Spirit Spear Goblins Goblin Gang Mortar
The Log
Fire Spirit Spear Goblins Goblin Gang Hog Rider
Earthquake
Spear Goblins Goblin Gang Mortar Hog Rider
Arrows
Fire Spirit Spear Goblins Minions Goblin Gang
Royal Delivery
Fire Spirit Spear Goblins Minions Goblin Gang Hog Rider
Fireball
Minions Goblin Gang Mortar Hog Rider
Poison
Spear Goblins Minions Goblin Gang Mortar
Lightning
Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap The Log Minions Goblin Gang Mortar Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Zap The Log

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mortar
Spear Goblins
Hog Rider Zap Goblin Gang Mortar
Zap
Hog Rider Fire Spirit Spear Goblins Minions Mortar The Log
Minions
Hog Rider Zap Mortar
Goblin Gang
Hog Rider Spear Goblins Mortar
Mortar
Fire Spirit Spear Goblins Zap Minions Goblin Gang Hog Rider The Log
Hog Rider
Fire Spirit Spear Goblins Zap Minions Goblin Gang The Log Mortar
The Log
Hog Rider Zap Mortar

Defense Synergies 0 17

Fire Spirit
Spear Goblins Zap The Log
Spear Goblins
Fire Spirit Zap Minions Goblin Gang Mortar The Log
Zap
Fire Spirit Spear Goblins Minions Goblin Gang Mortar The Log
Minions
Spear Goblins Zap Mortar The Log
Goblin Gang
Spear Goblins Zap Mortar The Log
Mortar
Spear Goblins Zap Minions Goblin Gang The Log
Hog Rider
The Log
Fire Spirit Spear Goblins Zap Minions Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Mortar The Log
Zap Minions Goblin Gang Mortar The Log
Goblin Gang Mortar Fire Spirit Minions
Minions Goblin Gang Mortar
The Log
Goblin Gang The Log Fire Spirit Spear Goblins Zap Minions
Minions Fire Spirit Spear Goblins Zap Goblin Gang Mortar
Zap The Log
Minions Goblin Gang Mortar
Goblin Gang Fire Spirit Spear Goblins
Minions Goblin Gang Spear Goblins Zap The Log
Minions Spear Goblins Zap Goblin Gang
Mortar Fire Spirit Zap Minions Goblin Gang The Log
Fire Spirit Zap Minions Goblin Gang Mortar The Log
Goblin Gang Mortar
Zap Goblin Gang Mortar The Log
Minions Goblin Gang Mortar
Fire Spirit Mortar Spear Goblins Zap Minions Goblin Gang The Log
Zap Mortar The Log Fire Spirit Spear Goblins Minions
Mortar
Goblin Gang Fire Spirit Spear Goblins Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap
Zap Goblin Gang Mortar The Log
Goblin Gang Spear Goblins Zap Minions The Log
Goblin Gang Zap The Log
Goblin Gang
Fire Spirit Zap Minions Goblin Gang
Goblin Gang Spear Goblins Minions
Zap Spear Goblins Minions Mortar The Log
Goblin Gang
Minions
Zap The Log
Goblin Gang
Goblin Gang Spear Goblins Zap Minions Mortar The Log
Minions Zap The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar Zap The Log
The Log
The Log
Fire Spirit Zap Mortar The Log
Fire Spirit Spear Goblins Zap Minions
Fire Spirit Mortar The Log
The Log Fire Spirit Zap
The Log Zap Mortar
Fire Spirit Minions Goblin Gang
Zap Mortar The Log
Fire Spirit Zap
Fire Spirit Mortar The Log
Minions Mortar
Zap Mortar The Log
Spear Goblins Zap Mortar The Log
Mortar The Log
Mortar
Minions
Fire Spirit Zap Mortar The Log
Fire Spirit Zap Mortar The Log
Minions The Log
The Log
Zap Mortar The Log
Zap The Log Fire Spirit Mortar
Mortar The Log Zap
Zap Mortar The Log
Zap Mortar The Log
Fire Spirit Zap
Zap Minions
Zap Mortar The Log
Zap
The Log
Zap Fire Spirit Spear Goblins Minions Goblin Gang
Fire Spirit Zap
The Log
Goblin Gang
The Log Zap Mortar
Zap
Zap Minions Goblin Gang The Log
Zap
Zap Mortar The Log

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